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NPC Generator

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Advanced [show]


Nadarr Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, black cloak. His white crest is kept up in a ponytail inside a Stetson hat. His red eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: The child of a Herbalist, who enjoyed hunting, Nadarr was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He ran away from his former home and has been making his living as a Map Maker for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is content

Ideals: Optimist. Flaws: Mundane. Bonds: Nature, Job. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Nadarr Bhenkumbyrznaax, Male Dragonborn Cleric 9
Medium (6'6") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Remington, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He likes to wear ponchos typically of a light grey in addition to tight pants. His moppish chestnut hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a great chef.

History: He was born on a small isolated farm. His psionic abilities were realized during a raid on his village. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Poor, Enemies, Nature. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Trey Remington, Male Human Aristocrat 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)7 (-2) 12 (+1)6 (-2)
Skills Intimidation +0, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Star rose quartz (30 gp).


Social Check DCs


Ar-Karo Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'2". He wears baggy white pantaloons and a blue scarf, and his gloved hand is found clutching a sickle. He has a white handlebar mustache and slicked back white hair. His brown eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Ar-Karo enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Ar-Karo was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and marry his sister to traveling adventurers

Flaws: Secretive, Hedonist, Antagonistic. Bonds: Family, Criminal record. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Ar-Karo Tindall, Male Half-Orc Rogue 5
Medium (5'2") Half-Orc, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Athletics +6, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Aquan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +5

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Trail Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear pastel clothing when he does not wear armor. His cinnamon fur is lengthy. He has gleaming, smiling blue eyes.

Personality: He will rave to anyone who will listen. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He is a Succubi in disguise. His mother was a soldier and died while he was still young. Trail was left his mother's suit of armor and trained in its use and care. He now owns his own business.

Motivation: Wants to open a new tavern; and to protect his home

Flaws: Insane. Bonds: Adventurer, Military, Job, Guardian. Occupation: Fletcher

Voice: Irish accent

Attributes [hide]

Trail Of World, Male Tabaxi Commoner 11
Medium (6'0") Tabaxi, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 65 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +6, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 900 gp. Blue star sapphire (900 gp). Amber (90 gp). Red garnet (90 gp). Alexandrite (1100 gp). Smoky quartz (30 gp). Coral (90 gp). Aquamarine (1100 gp). Iolite (30 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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