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NPC Generator

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Advanced [show]


Wymar Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His silver hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's repulsed by the PC; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Mentor, Adventurer. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Wymar Hamilton, Male Human Rogue 5
Medium (6'0") Human, Neutral Evil (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Arcana +4, Religion +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Deep blue spinel (700 gp).


Social Check DCs


Gildmak Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with red lining and desert motifs. With bright black hair and a scraggly beard. His gray eyes dart from person to person.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Joker, Entrepeneur. Bonds: Military, Slave. Occupation: Barrister

Voice: Hard of hearing, loud

Attributes [hide]

Gildmak Jamjar, Male Halfling Ranger 4
Small (3'2") Halfling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)13 (+1) 9 (-1)11 (+0)
Skills Animal Handling +1, Stealth +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 4 Alchemist’s fire. 4 Acid flasks. 4 Holy water. 4 Smokesticks.


Social Check DCs


Oskar Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses like a well dressed Priest does. He sports a long silver beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his father's forge. He has taken up work as a Priest and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Balancing his hectic life and new Priest responsibilities is difficult.

Ideals: Justice. Flaws: Forgetful, PTSD. Bonds: Job, Rich. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Oskar Helcral, Male Dwarf Commoner 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 10
Hit Points 68 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)17 (+3) 12 (+1)7 (-2)
Skills Athletics +6, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Halfling, Orc
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2

Possessions: Obsidian (11 gp). Tourmaline (150 gp). Alexandrite (1200 gp). Onyx (30 gp). Azurite (11 gp). Blue quartz (11 gp).


Social Check DCs


Soveliss Floshem, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a blue coat over a brown low-cut shirt, and a small hat upon his head. His golden hair is kept up in a ponytail inside a small hat. He has gleaming, smiling hazel eyes.

Personality: He acts crazy and hedonistic. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Soveliss took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted, Artistic. Flaws: Hedonist, Addict. Bonds: Rich. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Soveliss Floshem, Male Elf Wizard 7
Medium (4'9") Elf, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 36 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)10 (+0) 12 (+1)14 (+2)
Skills Nature +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 800 gp.


Social Check DCs

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