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NPC Generator

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Advanced [show]


John Hardy, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a deerstalker hat to cover his moderate length chestnut hair. His green eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Shepherd, but he got bored and became a Junk Dealer. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Expand his business; and his religion dominates his actions

Ideals: Fighting. Flaws: Mundane. Bonds: Criminal record, Job, Religious. Occupation: Junk Dealer

Voice: Prounounces S like Z

Attributes [hide]

John Hardy, Male Half-Elf Sorcerer 5
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 12 (+1)9 (-1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 700 gp.


Social Check DCs


Sammal Clever, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He likes to wear ponchos typically of a light green in addition to tight pants. Beneath his clothing is a huge mess of scar tissue. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep white.

Personality: Overbrimming with self-confidence, Sammal isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was taken as a slave by a traveling circus and forced to perform He now travels the world, in search of power and loot.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Persistence. Bonds: Slave, Rich, Adventurer, Enemies. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Sammal Clever, Male Tiefling Adept 8
Medium (6'8") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp.


Social Check DCs


Hecat Violence, Female Tiefling [Permalink]

Personal [hide]

Description: This eastern woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her clothes are grease stained in places. She wears a small hat to cover her moderate length white hair. She wears large thick round spectacles.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with her god.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the west was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: She wants nothing more than to rejoin the army.

Flaws: Depressed. Bonds: Poor, Immigrant, Religious, Military. Occupation: Junk Dealer

Voice: Old thin voice

Attributes [hide]

Hecat Violence, Female Tiefling Bard 14
Medium (5'3") Tiefling, Neutral Evil (CR 14)
Armor Class 12
Hit Points 86 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)16 (+3) 14 (+2)21 (+5)
Skills Investigation +8, Persuasion +10
Senses Passive Perception 12
Languages Common, Ignan, Terran, Druidic
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333310

Possessions: Jeweled electrum ring (6000 gp). Fire opal pendant on a fine gold chain (500 gp). Gold dragon comb with red garnet eye (500 gp). A necklace of small pink pearls (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Finely wrought small gold bracelet (10 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp).


Social Check DCs


Akta Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: She dresses in green turtlenecks beneath a white coat with red slacks. She carries a battered dagger and tarnished kukri as well. Her white hair is lengthy and is close to two feet long. She has several tiny topaz earrings on each ear.

Personality: She likes to make people angry or surprised. She has a small toy that she constantly fidgets with.

History: When she was but 3 years old her parents immigrated from the north. Akta was born on a far northern island where she grew up under the tutelage of her father, an expert Banker. She got away from her former life and has fallen to alcoholism.

Motivation: She has money and likes to spend it; and she is greedy

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Rich, Immigrant. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Akta Amuse, Female Tiefling Warrior 5
Medium (5'7") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. Azurite (16 gp). Violet garnet (1100 gp).


Social Check DCs

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