Nalral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with pastel pants. He is bristling with hidden weapons, mostly bastard swords and greatswords. His black hair is cut short with large spiked bangs in the front. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nalral took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He then took over the family business and is one of the better Herbalist for hire.
Motivation: Someone believes him a fraud.
Ideals: Fighting. Bonds: Criminal record, Job, Nature, Enemies. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 49 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 18 (+4) | 15 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Osco Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Barkeep uniform. He wears his red hair up in a very large beehive style do. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He dislikes all the random violence that takes place in the south. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 2 years.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Athletic, Pacifist. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 7 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 6 (-2) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. Smoky quartz (50 gp).
Bilbron Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy white hair. His eyes are likewise amber.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 49 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 19 (+4) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 1400 gp.
Alice Huxley, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a brown poncho over her likewise colored trousers and shirt. She has styled her brown hair well, parting it to the left. Her hazel eyes lackadaisically let the world flow into them.
Personality: Alice hangs on like a leech to those who appreciate her. It was this clingy personality that held back her music career. She misses her home and complains about the freezing weather, even in summer.
History: She was born blind and as such lacked many opportunities for work. She was taken as a slave by a traveling circus and forced to perform She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: A deep hatred of drow; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Disease. Bonds: Immigrant, Slave. Occupation: Painter
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 47 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
Possessions: 500 gp. Golden yellow topaz (700 gp). Smoky quartz (70 gp). Moonstone (70 gp). Azurite (5 gp). Chrysoberyl (110 gp). Jet (110 gp). Obsidian (5 gp). Malachite (5 gp). Pink pearl (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!

