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NPC Generator

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Lvl.
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Advanced [show]


Odorr Colton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a large black jacket. He has done his best to style his silver hair to look like a famous performer. His fierce green eyes like to dwell on things.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Odorr is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Odorr was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Brilliant and gifted he never wanted to apply himself. He became a Locksmith soon after.

Motivation: Further expansion of business; and he desires power and/or immortality

Ideals: Gifted. Bonds: Job, Family, Poor, Adventurer. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Odorr Colton, Male Half-Orc Commoner 4
Medium (6'1") Half-Orc, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)8 (-1) 10 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Calcitro TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'3", this man prefers to wear red pants and tee shirts. His blonde hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Barber business at a young age. He helped his mother out around the business and became quite the natural. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and expand his business

Flaws: Antagonistic, Addict. Bonds: Job, Adventurer. Occupation: Barber

Voice: Sighs a lot, exhausted

Attributes [hide]

Calcitro TellPenny, Male Halfling Monk 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Yebe Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: This late middle aged woman usually wears her blue robe and has her mace always slung over her shoulder and is in decent physical shape. She wears her black hair down. Her hazel eyes peer out from beneath her feathered blue hat.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: She got into the Interpreter business at a young age. Through the years after Yebe was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Yebe's mother didn't care for her much, and the feeling was mutual. She's since become an addict/alcoholic.

Motivation: She is wracked by social anxiety; and half-orc compassion

Flaws: Antagonistic, Racist, Addict, Fearful. Bonds: Job. Occupation: Interpreter

Voice: Spits and sputters

Attributes [hide]

Yebe Lingenhall, Female Gnome Warrior 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)15 (+2) 12 (+1)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Auran, Terran
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 200 gp.


Social Check DCs


Anverth Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an entirely blue suit with white socks and a vest with buckled shoes. He wears a broad hat to hide his balding. His eyes are a pleasant brown.

Personality: He is overprotective of those who hire his services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Anverth was born on a far northern plains where he grew up under the tutelage of his father, an expert Armorer. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Bonds: Guardian, Religious, Immigrant. Occupation: Armorer

Voice: Soft and melodious

Attributes [hide]

Anverth Nucklestamp, Male Gnome Commoner 7
Small (3'5") Gnome, Lawful Evil (CR 7)
Armor Class 13
Hit Points 12 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Aquan, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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