Morkral Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a broad hat to hide his balding. This amber eyed northerner is not easily forgotten.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is harsh and unforgiving.
History: Morkral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. After a long history of fighting, Morkral and his spouse have recently divorced.
Motivation: To unite with his sister; and a strong sense of loyalty to tiefling people
Ideals: Passionate. Flaws: Antagonistic, Racist. Bonds: Poor, Family. Occupation: Carter
Voice: Smoker's lung
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 14 (+2) | 15 (+2) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 6000 cp.
Skûn Badger, Male Half-Orc [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of hand crossbows on his belt, each one with a amber on the hilt. His long white hair is drawn into a two foot long braid. He has violet eyes.
Personality: He is extraordinarily eccentric. He also hits on women, regardless of circumstances.
History: The child of a Ploughman, who enjoyed hunting, Skûn was taken on many hunting expeditions. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found.
Ideals: Fighting. Flaws: Insane. Bonds: Rich, Has a crush, Nature, Family. Occupation: Carpenter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 17 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 8 (-1) | 14 (+2) | 10 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +1 / 1d10-1, Grapple +5
Possessions: 4000 sp. 1 Minor magic item.
Fistula Wesley, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears black painted combat armor at almost all times. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a clover on it. She wears her blonde hair up in a very large beehive style do. She wears a mask on her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. Being a Ruler kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Joker. Flaws: Insane. Bonds: Criminal record, Slave. Occupation: Ruler
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 37 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 |
Possessions: Golden yellow topaz (400 gp). 1 Minor magic item.
Tree Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears baggy brown pantaloons and a tan scarf. His orange fur is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tabaxi in existence. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Architect business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He has taken up work as a Architect and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Justice. Flaws: Insane, PTSD. Bonds: Immigrant, Job. Occupation: Architect
Voice: Farmer accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 10 (+0) | 7 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!

