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NPC Generator

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Advanced [show]


Great Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His fur is orange and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He dislikes all the random violence that takes place in the east. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Tabaxi Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Pacifist. Flaws: Insomniac. Bonds: Rich, Immigrant, Adventurer. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Great Of Claws, Male Tabaxi Warrior 6
Medium (6'0") Tabaxi, Neutral Good (CR 6)
Armor Class 12
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 10 (+0)15 (+2) 12 (+1)17 (+3)
Skills Athletics +2, Nature +5
Senses Passive Perception 11
Languages Common, Ignan, Orc
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Margery Yardley, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her silver hair up. Her green eyes dart from person to person.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born in the north. Her parents enrolled her in a Warlock school at a young age so that she could practice her arcane talents. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it.

Ideals: Justice, Gifted. Bonds: Rich, Family, Immigrant. Occupation: Sage

Voice: Speaks like tongue is numb

Attributes [hide]

Margery Yardley, Female Human Warlock 1
Medium (5'9") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)11 (+0) 12 (+1)8 (-1)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 50 gp.


Social Check DCs


Tod Leagallow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing the road beaten gear of a warrior. He sports a long silver beard, and similarly colored long hair. This hazel eyed westerner is not easily forgotten.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Glassblower, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and tiefling compassion

Ideals: Fighting, Artistic, Entrepeneur. Flaws: Racist. Bonds: Rich, Family. Occupation: Glassblower

Voice: High pitched, excited

Attributes [hide]

Tod Leagallow, Male Halfling Expert 8
Small (2'11") Halfling, Lawful Good (CR 8)
Armor Class 15
Hit Points 40 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)14 (+2) 13 (+1)15 (+2)
Skills Deception +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4

Possessions: 1200 gp. Moss agate (11 gp). Sard (40 gp). Aquamarine (200 gp). Azurite (11 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Einkil Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: A 3'11" southern man, he prefers to wear brown clothing when he does not wear armor. He keeps his chestnut hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Junk Dealer arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and he wants to meet his childhood hero

Ideals: Joker. Flaws: Insomniac. Bonds: Job, Rich, Adventurer. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Einkil Strongheart, Male Dwarf Adept 8
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 12
Hit Points 38 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)18 (+4) 16 (+3)10 (+0)
Skills Investigation +7, Medicine +6
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Abyssal, Draconic, Auran
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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