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NPC Generator

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Advanced [show]


Kaladan Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is wearing a long, green cloak. His clothes are grease stained in places. His green crest, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Born in the north to a Bricklayer, Kaladan learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has recently gotten a pet goose that steals things from people.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Persistence. Bonds: Poor, Immigrant, Criminal record, Family, Job. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Kaladan Yarjerit, Male Dragonborn Sorcerer 7
Medium (6'4") Dragonborn, Neutral Evil (CR 7)
Armor Class 12
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Investigation +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Draconic, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: 1000 gp.


Social Check DCs


Godfrey Dumph, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a slight overbite and is overall scrawny. He has red hair. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of northern immigrants he idolized his father. Godfrey was born on a far northern mountains where he grew up under the tutelage of his father, an expert Roofer. He has drifted from career to career and currently works as a Roofer.

Motivation: Sabotage a competitor; and to prove his worth to the world

Ideals: Gifted, Entrepeneur. Flaws: Impulsive. Bonds: Immigrant, Job. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Godfrey Dumph, Male Human Wizard 2
Medium (6'4") Human, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 190 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Shump Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears white trousers with brown and red striped suspenders. He wears various colorful collared shirts. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has a dull look in his brown eyes.

Personality: His tongue was cut out and he uses sign language. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born in the west, but his parents moved at a very young age to the north. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is untrained/undisciplined, which makes him dangerous.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease, Insane. Bonds: Criminal record, Immigrant, Family. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Shump Harlan, Male Half-Orc Monk 4
Medium (5'10") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)9 (-1) 11 (+0)7 (-2)
Skills History +1, Religion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Oblar Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His tied-back hair is golden. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Roofer.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Opinionated. Bonds: Rich, Job, Religious, Adventurer. Occupation: Roofer

Voice: High pitched, excited

Attributes [hide]

Oblar Elderberry, Male Halfling Aristocrat 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 16
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 10 (+0)9 (-1) 15 (+2)7 (-2)
Skills Persuasion +0, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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