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NPC Generator

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Advanced [show]


Margery Vance, Female Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this northern woman prefers to wear brown pants and tee shirts. Her chestnut hair is heavily combed to the left. Her green unseeing eyes seem to look past you.

Personality: Always inclined to offer people food she seems plenty friendly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.

History: She was raised in a plains tribe. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Margery took refuge in the old dungeon and found the beat up morningstar and armor she uses now. She now spends her time doing works of charity.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Family, Nature. Occupation: Dyer

Voice: Farmer accent

Attributes [hide]

Margery Vance, Female Human Ranger 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)9 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Seraphina Brushgather, Female Halfling [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her long blonde hair is drawn into a two foot long braid. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She will rave to anyone who will listen. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now travels the world, in search of power and loot.

Motivation: She is currently in port desperately looking for someone to get her out; and expand her business

Flaws: Insane. Bonds: Adventurer, Military, Job, Slave. Occupation: Herbalist

Voice: Low range voice

Attributes [hide]

Seraphina Brushgather, Female Halfling Sorcerer 2
Small (2'8") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)12 (+1) 16 (+3)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 270 gp.


Social Check DCs


Zanna Pilwicken, Female Gnome [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a tan and green robe with the hood down, and she perpetually has her rapier ready. Her hair is short and red. Her blue eyes peer out from beneath her small tan hat.

Personality: She is calm most of the time but flees social interaction. She is lazy and tries to find solutions quickly.

History: Born in the west to a Apothecary, Zanna learned a great deal about her mother's area of expertise. She moved out east to avoid the crime she committed. She now owns her own business.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and expand her business

Ideals: Fighting. Flaws: Shy, Lazy. Bonds: Job, Criminal record. Occupation: Apothecary

Voice: Jamaican accent

Attributes [hide]

Zanna Pilwicken, Female Gnome Druid 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 10
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 19 (+4)10 (+0) 16 (+3)11 (+0)
Skills Intimidation +2, Stealth +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Shane Leighton, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. His skin is fair and his fingers are delicate and long. He wears a feathered hat to cover his moderate length chestnut hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Junk Dealer, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found; and to unite with his sister

Flaws: Addict. Bonds: Enemies, Adventurer, Poor, Family. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Shane Leighton, Male Human Rogue 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)18 (+4) 14 (+2)16 (+3)
Skills Athletics +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Sylvan, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 800 sp.


Social Check DCs

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