Uraim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a brown and black robe with the hood down. He wears a wide-brimmed hat to cover his moderate length auburn hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with unlife at a very young age, Uraim has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: Dragonborn compassion.
Ideals: Disciplined. Flaws: Addict, Racist, Disease, Insomniac. Occupation: Shoemaker
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 7)
Armor Class 13
Hit Points 17 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 7 (-2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Savaran Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears a robe, a symbol of the sun god around her neck, and a warhammer on her belt. She wears a wide-brimmed hat to cover her moderate length bronze crest. She is baby faced.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Animals are drawn to her, and she is able to talk to them.
History: Sold as a small child to a wizard, Savaran was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved from fad to fad and when she turned 15 she discovered poetry. She was granted psionic powers by her dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Gifted, Artistic. Flaws: Antagonistic. Bonds: Mentor. Occupation: Marshal
Voice: Thin and wheezing
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 10)
Armor Class 9
Hit Points 48 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Celestial, Orc, Halfling
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 250 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jarsali Arnuanna, Female Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She is portly but not overly obese. She has done her best to style her black hair to look like a famous performer. Her hazel eyes are passionate and lively.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a habit of throwing herself into exceedingly dangerous situations.
History: Gifted from a young age, Jarsali studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. She hasn't told them the truth, but wants to settle down with them.
Motivation: She wants nothing more than to rejoin the army; and to prove her worth to the world
Ideals: Fighting, Gifted. Flaws: Terse, Impulsive. Bonds: Has a crush, Military. Occupation: Architect
Voice: Sleepy voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 3000 sp.
Tyna Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a weathered and beat up set of banded mail beneath an oversized white coat. Her hair is long and silver with streaks of white, and is pulled back with small white clips. Her eyes are brown and she is always smoking a pipe.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Tyna hails from a village terrorized by goblins. When money was particularly tight she was walking through alleys when she overheard a Farmer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Someone believes her a fraud; and wants to have a good time and be beloved
Ideals: Optimist. Bonds: Enemies, In love, Poor. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 700 gp. Banded agate (4 gp). Sard (30 gp). Alexandrite (500 gp). Red spinel (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!

