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NPC Generator

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Advanced [show]


Breena Turen, Female Gnome [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries with her a set of morningstars, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her hair is silver and very short. Her brown eyes are slightly larger than normal.

Personality: She has a massive crush on the younger sibling of the Animal Trainer who has hired her part-time. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: When she was but 4 years old her parents immigrated from the east. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear

Ideals: Fighting. Flaws: Fearful. Bonds: Has a crush, Immigrant, Family. Occupation: Animal Trainer

Voice: Boston accent

Attributes [hide]

Breena Turen, Female Gnome Monk 7
Small (3'6") Gnome, Lawful Good (CR 7)
Armor Class 12
Hit Points 58 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 16 (+3)11 (+0) 12 (+1)5 (-3)
Skills Investigation +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 2d8-2, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1200 gp.


Social Check DCs


Malquis Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Sporting a silver mohawk this woman's hair draws a lot of attention. Her fierce blue eyes like to dwell on things.

Personality: Confrontational and typically high on some drug or another. The war was a terrible time for her, and Malquis does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When Malquis reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She has money and likes to spend it; and to find somewhere to settle down

Ideals: Athletic. Flaws: Addict, Depressed, Mundane. Bonds: Rich, Military. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Malquis Meliamne, Female Elf Adept 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)7 (-2) 13 (+1)10 (+0)
Skills Arcana +0, Deception +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Stacee Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her hair, while still mostly black, has prominent grey streaks. Her eyes are a pleasant violet.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village she learned the ways of the warrior from her father. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Stacee fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Optimist, Gifted, Fighting. Bonds: Adventurer, Rich. Occupation: Stylist

Voice: Can't modulate volume

Attributes [hide]

Stacee Warmwater, Female Halfling Paladin 7
Small (3'2") Halfling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 35 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)17 (+3) 11 (+0)15 (+2)
Skills Athletics +2, History +6
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Druidic, Goblin
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Silvo Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: He wears red painted combat armor at almost all times, and he perpetually has his dagger ready. His long brown hair is drawn into a two foot long braid. His eyes are blue.

Personality: He speaks before he thinks and is too direct. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of western immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts

Ideals: Fighting. Flaws: Impulsive. Bonds: Immigrant, Debt. Occupation: Jeweler

Voice: Slurs words

Attributes [hide]

Silvo Whispermouse, Male Halfling Monk 6
Small (3'3") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Insight +4, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: Red spinel (80 gp). Obsidian (9 gp). Moonstone (80 gp).


Social Check DCs

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