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NPC Generator

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Advanced [show]


Erevan Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'10" and wears a tan shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His left hand appears badly burned and disfigured. He wears his black hair up. His fierce amber eyes like to dwell on things.

Personality: Erevan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Elves.

History: He was raised in a desert tribe. Erevan was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Erevan decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Adventurer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable. Flaws: Racist. Bonds: Nature, Criminal record. Occupation: Adventurer

Voice: Spits and sputters

Attributes [hide]

Erevan Casilltenirra, Male Elf Wizard 2
Medium (4'10") Elf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)12 (+1) 8 (-1)16 (+3)
Skills Stealth +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 50 gp. Brown-green garnet (70 gp). Smoky quartz (80 gp). Obsidian (5 gp).


Social Check DCs


Gilbert Van Es, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a brown armored body suit, with a simple blue line shooting up and back down. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gilbert grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gilbert. He now spends his time doing works of charity.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Antagonistic, Hedonist. Occupation: Dyer

Voice: Voice breaks

Attributes [hide]

Gilbert Van Es, Male Human Monk 9
Medium (5'9") Human, Neutral Evil (CR 9)
Armor Class 13
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)13 (+1) 12 (+1)7 (-2)
Skills Athletics +3, Deception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1700 gp.


Social Check DCs


Vonana Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'2". She wears dark leathers with embroidery. She has wavy brown hair. Her fierce gray eyes like to dwell on things.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a poor family in the city she treasured whatever gifts she got. There was a wharf not far from home where she often wandered off to fish. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wishes to resurrect an old love; and she is terrified, and will act out of fear

Ideals: Justice. Flaws: Fearful. Bonds: Poor, Nature, In love. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Vonana Loderr, Female Dwarf Wizard 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 5 (-3)9 (-1)
Skills Arcana +5, Stealth +3
Senses Passive Perception 7
Languages Common, Dwarven, Ignan, Gnome, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 50 pp.


Social Check DCs


Vanchu Marlowe, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'1" and wears white painted combat armor at almost all times. Sporting a red mohawk this woman's hair draws a lot of attention. This violet eyed westerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Vanchu isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Vanchu was raised in a hard working conservative environment. A gifted student she started as a Laborer, but she got bored and became a Actor. She has worked as a Actor like her mother before her.

Motivation: Balancing her hectic life and new Actor responsibilities is difficult; and to be a laborer again

Ideals: Impeccable, Logical. Flaws: Secretive. Bonds: Job. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Vanchu Marlowe, Female Half-Orc Rogue 8
Medium (5'1") Half-Orc, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 27 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1300 gp.


Social Check DCs

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