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NPC Generator

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Advanced [show]


Orsik Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey costume with the symbols of the sun god on his torso. His hair is golden and very short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Entrepeneur. Bonds: Job, Religious, Military. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Orsik Burrowfound, Male Dwarf Commoner 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)12 (+1) 10 (+0)5 (-3)
Skills Investigation +3, Performance -1
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Vondal Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in a clean brown cloak covering his clean studded leather. His hair is short and auburn. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: He was always a brilliant, if unscrupulous mind. After coming to the age of reason, Vondal took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Gifted, Logical. Flaws: Mundane, Insane. Bonds: Poor. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Vondal Battlehammer, Male Dwarf Rogue 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 52 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)16 (+3) 15 (+2)12 (+1)
Skills Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnoll, Orc
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp.


Social Check DCs


Manfred Thorpe, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His skin is fair and his fingers are delicate and long. He has moderate length blonde hair. His eyes are a pleasant violet.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Sellsword, who enjoyed hunting, Manfred was taken on many hunting expeditions. Manfred liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Disciplined, Justice. Bonds: Nature, Immigrant, Enemies. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Manfred Thorpe, Male Human Adept 11
Medium (6'5") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 54 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 9 (-1)7 (-2)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3200 gp. Violet garnet (400 gp).


Social Check DCs


Joser Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 2'10". He wears a red shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has a very tight haircut. His eyes are green and he is always smoking a pipe.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born blind and as such lacked many opportunities for work. He has had some formal dancing training, and achieved minor success. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and money/treasure

Ideals: Philantrophist, Artistic. Flaws: Disease. Bonds: Rich, Job. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Joser Tosscobble, Male Halfling Aristocrat 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)13 (+1) 11 (+0)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 200 gp. Black pearl (1500 gp). Amethyst (80 gp). Black pearl (1500 gp). Star ruby (1000 gp).


Social Check DCs

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