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NPC Generator

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Advanced [show]


Purson Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with green lining and desert motifs. He keeps his long blue hair kept up in a rat tail. His silver eyes dart from person to person.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in a small island village. Purson liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has set out to sabotage the competition.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Bonds: Enemies, Nature, Job, Criminal record. Occupation: Courier

Voice: Stutters

Attributes [hide]

Purson Fluke, Male Tiefling Monk 2
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 8
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)8 (-1) 14 (+2)17 (+3)
Skills Athletics +4, Insight +4
Senses Passive Perception 12
Languages
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +4

Possessions: 340 gp. 1 Breastplate.


Social Check DCs


Trym Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his kukri. He carries with him a set of kukris on his belt, each one with a jet on the hilt. His black hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered east to less war torn lands. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Impulsive, PTSD. Bonds: Job. Occupation: Laborer

Voice: Nasally tone

Attributes [hide]

Trym Shelley, Male Human Cleric 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)10 (+0) 11 (+0)16 (+3)
Skills Athletics +1, Deception +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp. Star rose quartz (20 gp).


Social Check DCs


Meriele Ofandrus, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She is bristling with hidden weapons, mostly glaives and pickaxes. Her black hair is greying along the sides and has receded to reveal a widow's peak. She is baby faced.

Personality: She likes to make people angry or surprised. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption.

Ideals: Fighting, Justice. Flaws: Antagonistic. Bonds: Criminal record, Religious. Occupation: Engraver

Voice: Can't modulate volume

Attributes [hide]

Meriele Ofandrus, Female Half-Elf Bard 6
Medium (5'1") Half-Elf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 34 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)16 (+3) 17 (+3)12 (+1)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Elven, Auran, Dwarven, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143320000

Possessions: Just what you see.


Social Check DCs


Gale In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his pastel robe and has his halberd always slung over his shoulder. He has wavy red fur. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. A few years later when the north was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated, Gifted. Flaws: Addict. Bonds: Immigrant, Nature. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Gale In the Morning, Male Tabaxi Adept 5
Medium (6'9") Tabaxi, True Neutral (CR 5)
Armor Class 9
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)14 (+2) 7 (-2)19 (+4)
Skills Deception +7, Medicine +1
Senses Passive Perception 8
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp.


Social Check DCs

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