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NPC Generator

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Advanced [show]


Gargax Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man tends to wear a large black jacket, and sports empty pouches on his belt. He wears a Stetson hat to hide his balding. His eyes, though not visible through his cowl, are red.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Gargax was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gargax grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gargax. By chance he met his brother recently and the two have been together since.

Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Mentor, Family, Criminal record. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Gargax Pfaphnyrennish, Male Dragonborn Sorcerer 9
Medium (6'5") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 16 (+3)16 (+3) 18 (+4)16 (+3)
Skills Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Orc, Giant, Terran
Attacks Melee +8 / 3d4+5, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146666400

Possessions: 700 gp. Golden yellow topaz (1600 gp). Black pearl (1600 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Marston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a grey suit, brown shirt, and tan tie. He has moderate length silver hair. He has a dull look in his blue eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: An old rival family wants him found; and doesn't want to be a sculptor and was forced into it by his family

Ideals: Disciplined, Extrovert. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Tim Marston, Male Human Sorcerer 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 2000 cp. Star rose quartz (30 gp).


Social Check DCs


Mara Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: She very much looks the part of a Herbalist. Her blonde hair is heavily combed to the left. She has gleaming, smiling hazel eyes.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She never wears the same outfit twice, unless she absolutely has to.

History: Mara was born the youngest of three triplets. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She now owns her own business.

Motivation: Wants to open a new tavern; and to reunite with her absent mother

Ideals: Justice, Artistic. Bonds: Job, Family. Occupation: Herbalist

Voice: Speaks through clenched teeth

Attributes [hide]

Mara Xistsrith, Female Elf Warlock 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 14 (+2)11 (+0) 9 (-1)18 (+4)
Skills Intimidation +6, Medicine +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 400 gp. Sardonyx (80 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Oblar Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light red in addition to tight pants. He carries with him a set of sais on his belt, each one with a amber on the hilt. He wears his blonde hair up in a very large beehive style do. He has blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the east to a Cartwright, Oblar learned a great deal about his mother's area of expertise. He has had some formal writing training, and achieved minor success. He now owns his own business.

Motivation: To reunite with his absent mother; and money/treasure

Ideals: Fighting, Philantrophist, Artistic. Bonds: Family, Job, Rich. Occupation: Cartwright

Voice: American accent

Attributes [hide]

Oblar Jamjar, Male Halfling Adept 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)13 (+1) 10 (+0)12 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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