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NPC Generator

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Advanced [show]


Alvyn Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'2". He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and brown. His blue eyes are passionate and lively.

Personality: Alvyn is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 8 years old his parents immigrated from the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Extrovert, Logical. Bonds: Adventurer, Immigrant, Nature. Occupation: Junk Dealer

Voice: Low rumbling, strings words together

Attributes [hide]

Alvyn Gummen, Male Gnome Cleric 7
Small (3'2") Gnome, Neutral Good (CR 7)
Armor Class 9
Hit Points 53 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)8 (-1) 11 (+0)14 (+2)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 10
Languages Gnome
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. This gray eyed westerner is not easily forgotten.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was raised in a white middle class family as the only child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Artistic. Flaws: Shy, Mundane. Bonds: Family, Military, Rich. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Krimmon Quickstep, Male Halfling Druid 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 10 (+0)7 (-2) 11 (+0)17 (+3)
Skills Acrobatics +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 7000 sp.


Social Check DCs


Cockaby Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan armored body suit, with a simple blue line shooting up and back down. His black hair is cut short. He wears large thick round spectacles.

Personality: He snorts whenever he laughs or is feeling confident. He has a minor phobia of water and hates getting wet.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Persistence. Flaws: Fearful. Bonds: Rich, Criminal record. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Cockaby Lingenhall, Male Gnome Rogue 2
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)12 (+1) 10 (+0)12 (+1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 100 gp. Banded agate (10 gp).


Social Check DCs


Ilde Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: Standing 3'9", this woman dresses like a well dressed Sage does. Her hair, while still mostly blonde, has prominent grey streaks. She wears large thick round spectacles.

Personality: She will rave to anyone who will listen. She misses her home and complains about the freezing weather, even in summer.

History: Ilde lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She struck the Sage job and began her own company from there.

Motivation: Expand her business; and to unite with her sister

Flaws: Insane, Racist. Bonds: Job, Immigrant, Family. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Ilde Silveraxe, Female Dwarf Paladin 3
Medium (3'9") Dwarf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 15 (+2)9 (-1) 14 (+2)13 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs

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