Decarabia Dare, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is wearing a tight black one piece outfit complete with pants, hood, and a cape. She keeps her red hair in a pixie cut. She has gleaming, smiling black eyes.
Personality: She is overprotective of those who hire her services. She pushes her goals aggressively. She is also a coward if confronted.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: To unite with her sister; and wants to raise her children well
Ideals: Gifted. Flaws: Fearful. Bonds: Guardian, Mentor, Family. Occupation: Shipwright
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 300 gp. Brass mug with jade inlays (200 gp). A silver and pearl hairclip (20 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ugarth Remington, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. He wears his brown hair up. His eyes are brown and catlike.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He would rather hide behind his crafts than deal with other people.
History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ugarth took refuge in the large cave and found the beat up greataxe and armor he uses now. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and someone believes him a fraud
Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Enemies, Nature. Occupation: Cook
Voice: Irish accent
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 23 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp. Red spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Murgen Westbrook, Female Half-Orc [Permalink]
Personal [hide]
Description: She dresses in black turtlenecks beneath a white coat with grey slacks. She is portly but not overly obese. She wears her silver hair up in a very large beehive style do. Her green unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a great chef.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Murgen was left her mother's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She loathes her own lifestyle; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted, Fighting. Flaws: Disease, Depressed. Bonds: Military. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 6000 sp. Brown-green garnet (130 gp). Hematite (8 gp). Deep blue spinel (400 gp).
Silaqui Beitz, Female Half-Elf [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. She wears a broad hat to hide her balding. She wears round tiny glasses practically rammed into her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Flattery will make her almost putty in your hands.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has a rivalry with the Church that dominates her actions.
Flaws: Selfish. Bonds: Rich, Family, Adventurer, Religious. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 8 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Giant
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 1200 sp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!


