Kassoon
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Advanced [show]


Spear Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She wears a faded coat and loose pants complete with broad hat. Beneath her clothing is a huge mess of scar tissue. She keeps her yellow fur in a flapper bob. She wears crescent spectacles with a black brim.

Personality: She is irascible and easily irritated. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised in a white middle class family as the only child. Through the years after Spear was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Spear's mother didn't care for her much, and the feeling was mutual. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: To share knowledge with the world; and she seems to be bored by most things

Ideals: Logical, Fighting. Flaws: Antagonistic, Mundane. Bonds: Slave. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Spear Prim Posies, Female Tabaxi Fighter 10
Medium (4'8") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 69 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Investigation +6, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3

Possessions: 900 gp. Obsidian (7 gp).


Social Check DCs


Rose Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She has a large white mantle and cape that has been intricately interwoven into her violet robe. Her auburn hair is styled in orderly dreadlocks. She has violet eyes and a white hat with a violet feather.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Her addictions have taken their toll on her wallet, and she has found herself with a great deal of debt owed.

Motivation: She wants nothing more than to rejoin the army; and her religion dominates her actions

Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Religious, Military. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Rose Bigheart, Female Halfling Fighter 8
Small (3'2") Halfling, Neutral Good (CR 8)
Armor Class 9
Hit Points 44 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 8 (-1)17 (+3) 13 (+1)13 (+1)
Skills Intimidation +4, Religion +6
Senses Passive Perception 11
Languages Common, Halfling, Terran, Abyssal, Aquan
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 4000 sp. Smoky quartz (40 gp). White opal (1000 gp).


Social Check DCs


Wrenn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is drawn into a tight pony tail with a cross scrunchie. His gray eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born at the edge of vast island. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Justice. Flaws: Selfish. Bonds: Poor, Criminal record, Nature. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Wrenn Sympony, Male Gnome Paladin 2
Small (3'3") Gnome, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 7 (-2)16 (+3) 11 (+0)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Celestial, Terran
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1700 sp. 1 Banded mail.


Social Check DCs


Dagger Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, pastel, dusty cloak, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. He sports a flattop fur cut. His yellow eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to travel the world and help people.

Motivation: He's in love; and to settle down with his crush

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Mentor, Has a crush. Occupation: Shipwright

Voice: Scottish accent

Attributes [hide]

Dagger Paws, Male Tabaxi Monk 2
Medium (6'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)10 (+0) 17 (+3)13 (+1)
Skills Medicine +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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