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NPC Generator

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Advanced [show]


Cloud In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a brown shirt with thin green vertical stripes and black pants. Her gray fur has been sun bleached extensively. She wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Cloud isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She got into the Jeweler business at a young age. Her family was turned out during the war. She and her family wandered east to less war torn lands. She struck the Jeweler job and began her own company from there.

Motivation: She's repulsed by the PC; and to be a ruler again

Ideals: Impeccable. Flaws: Shy, PTSD, Antagonistic. Bonds: Job. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cloud In Woods, Female Tabaxi Wizard 9
Medium (4'8") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 0 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 6 (-2)16 (+3) 13 (+1)12 (+1)
Skills Religion +6
Senses Passive Perception 11
Languages Common, Giant, Celestial, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144443210

Possessions: 12000 sp.


Social Check DCs


Taklinn Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many pastel ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair has been sun bleached extensively. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can't help but pocket interesting objects he comes across

History: Born in the east his family was never financially stable. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Taklinn took refuge in the large cave and found the beat up morningstar and armor he uses now. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He's repulsed by the PC; and seeks redemption

Flaws: Antagonistic. Bonds: Criminal record, Poor, Nature. Occupation: Laborer

Voice: Sore throat, cough

Attributes [hide]

Taklinn Battlehammer, Male Dwarf Adept 1
Medium (4'5") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 18 (+4)11 (+0) 14 (+2)13 (+1)
Skills Acrobatics +0, Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 160 gp. 3 Holy water.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears pastel painted combat armor at almost all times, and a wedding ring on his right hand. He keeps his gray fur in a pixie cut. His copper eyes lackadaisically let the world flow into them.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised in a white middle class family as the only child. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: In love. Occupation: Baker

Voice: Sounds elderly

Attributes [hide]

Three On the Water, Male Tabaxi Monk 17
Medium (5'4") Tabaxi, Chaotic Evil (CR 17)
Armor Class 11
Hit Points 145 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)16 (+3) 16 (+3)10 (+0)
Skills Arcana +9, Nature +9
Senses Passive Perception 13
Languages Common, Auran, Gnoll, Celestial
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1

Possessions: 1300 pp. Malachite (15 gp). Moonstone (50 gp). Golden pearl (150 gp). Chrysoberyl (150 gp). Amethyst (150 gp). Star rose quartz (50 gp). Jasper (50 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Nákra Rutherford, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a faded coat and loose pants complete with broad hat. He has a very tight haircut. He has a tattooed face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small mountains village. He worked as a nervous Herbalist and found it very stressful. He has achieved small success as a Herbalist.

Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg

Ideals: Joker. Flaws: Selfish. Bonds: Nature, Job, Religious. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Nákra Rutherford, Male Half-Orc Commoner 7
Medium (5'1") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 18 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 11 (+0)4 (-3)
Skills Intimidation +0, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 2000 sp. Fire opal (1500 gp). Coral (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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