Aline Gracey, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair, while still mostly chestnut, has prominent grey streaks. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Aline isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. Aline is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Born to a Sailor, her mother struggled to pay the bills. Her first spouse was a Sailor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Expand her business; and she has passion for adventuring and risk
Ideals: Impeccable. Bonds: Family, Poor, Adventurer, Job. Occupation: Servant
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 8 (-1) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: Black pearl (300 gp). Fire opal (900 gp). Obsidian (6 gp). Amethyst (90 gp).
Dee Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears rags and sports a simple walking cane. She has a long auburn ponytail with little hanging trinkets. She is baby faced.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Dee is combative with any and all who dare try her patience in the slightest.
History: Dee was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Like her mother and her sister before her, after school she went straight into learning to become a Fortune-teller. She inherited the family business which she has now maintained for 7 years.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Joker, Justice. Bonds: Poor, Job. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 95 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 |
Possessions: 5000 gp. Rhodochrosite (5 gp). Zircon (20 gp). Sard (20 gp). Red garnet (110 gp). Coral (110 gp). Onyx (20 gp). 1 Medium magic item.
Shautha Nash, Female Half-Orc [Permalink]
Personal [hide]
Description: 4'9" and muscular, this eastern woman usually wears her white robe and has her axe always slung over her shoulder. Her hair, while still mostly blonde, has prominent grey streaks. Her eyes are brown and she is always smoking a pipe.
Personality: Shautha speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She also has developed a complete distrust of the Slave Trader profession.
History: She was raised in a white middle class family as the only child. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She became a Adventurer soon after.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic, Impeccable. Flaws: Mundane. Bonds: Job, Mentor. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Medium (4'9") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 24 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 1200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euphemia Fastfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white cloak and cross-gartered brown stockings. She has a moderate pudge and is not very fit. Her hair is greying and her face has many wrinkles. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Her tongue was cut out and she uses sign language. She is a great chef.
History: Euphemia lived on a farm with her mother, near the main road leading to a nearby town. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with her old friends.
Ideals: Gifted. Flaws: Insane, Disease. Bonds: Family, Adventurer. Occupation: Fortune-teller
Voice: Scratchy, weak
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 47 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +1 / 3d6-3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 7000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Gold and topaz bottle stopper cork (1500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

