Astar Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears a deerstalker hat to hide his balding. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Astar isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. He worked as a nervous Carter and found it very stressful. He has worked as a Carter like his mother before him.
Motivation: An old rival family wants him found; and sabotage a competitor
Ideals: Impeccable. Bonds: Adventurer, Poor, Job, Family. Occupation: Carter
Voice: Scandinavian accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 12)
Armor Class 11
Hit Points 50 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 11 (+0) | 19 (+4) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Terran, Undercommon, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
Possessions: 2000 gp. A delicate brass dragon egg (70 gp). A roughly beaten golden orb (90 gp). Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A small bag of saffron. (70 gp). Silver chalice with lapis lazuli gems (90 gp). Cloth of gold vestments (90 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tricking Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He carries with him a set of whips on his belt, each one with a amethyst on the hilt. His brown fur is kept up in a ponytail inside a deerstalker hat. His green eyes peer out from beneath his deerstalker brown hat.
Personality: Eccentric and domineering, Tricking will drive conversation. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the west to a Ploughman, Tricking learned a great deal about his mother's area of expertise. In his 16th year, his parents were killed by a drow raid, leaving Tricking alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Sabotage a competitor; and he wants revenge against drow
Ideals: Fighting, Extrovert. Bonds: Adventurer, Job, Enemies. Occupation: Ploughman
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 2 |
Possessions: 27000 cp.
Anakis Wrath, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tight fitting green shirt and pants. She wears a deerstalker hat to cover her moderate length black hair. She wears crescent spectacles with a black brim.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Anakis lived on a farm with her mother, near the main road leading to a nearby town. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Someone believes her a fraud; and a deep hatred of drow
Flaws: Antagonistic. Bonds: Family, Criminal record, Adventurer, Enemies. Occupation: Stylist
Voice: Posh accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +6
Possessions: 190 gp.
Enna Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She dresses in tan turtlenecks beneath a black coat with blue slacks. She has a slight overbite and is overall scrawny. Her hair is silver and curly. Her fierce violet eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Enna embodies much of what other species detest in the Elves. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Sold as a small child to a necromancer, Enna was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Through the years after Enna was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Enna's father didn't care for her much, and the feeling was mutual. By chance she met her brother recently and the two have been together since.
Motivation: To unite with her brother.
Flaws: Antagonistic. Bonds: Adventurer, Mentor, Family. Occupation: Marshal
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 400 gp. 1 Darkwood Shield.
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