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NPC Generator

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Advanced [show]


Aramil Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is long and brown with streaks of blonde, and is pulled back with small violet clips. His beard is blonde, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Aramil has worked very hard to control his curse. He was always very intelligent and has formed a secret society of freemasons.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism. Flaws: Insomniac, Shy, Disease, Secretive. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Aramil Koehlanna, Male Half-Elf Warlock 13
Medium (5'8") Half-Elf, Neutral Evil (CR 13)
Armor Class 13
Hit Points 69 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)12 (+1) 15 (+2)15 (+2)
Skills Deception +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13433

Possessions: 1000 gp. 1 Medium magic item.


Social Check DCs


Anverth Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a wide-brimmed hat to cover his moderate length white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is almost excessively polite to everyone, even when angry. As long as the job gets done he does not care how it got done.

History: He got into the Tanner business at a young age. He made a point of taking high paying jobs and getting most of it up front. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Expand his business; and sabotage a competitor

Ideals: Professionalism. Flaws: Insomniac, Shy. Bonds: Rich, Job, Adventurer. Occupation: Tanner

Voice: Cold and demanding tone

Attributes [hide]

Anverth Folkor, Male Gnome Monk 10
Small (3'8") Gnome, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 73 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 150 pp. An abacus with copper, silver and gold markers (130 gp). Jeweled electrum ring (5000 gp). Brass mug with jade inlays (400 gp). Solid gold idol (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Valafar Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a black suit. He is portly but not overly obese. His brown hair is lengthy. His black unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Valafar never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Gifted. Flaws: Disease, Depressed. Bonds: In love, Religious. Occupation: Doctor

Voice: Old Prospector

Attributes [hide]

Valafar Integrity, Male Tiefling Fighter 8
Medium (5'4") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 62 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)10 (+0) 16 (+3)13 (+1)
Skills Investigation +3, Medicine +6
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4

Possessions: Embroidered and bejeweled glove (2000 gp).


Social Check DCs


Hûra Oakes, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black feathered hat and black clothes, and carries greatswords. He keeps his white hair in a pixie cut. He is baby faced.

Personality: A deeply religious man he believes everything happens for a reason. As long as the job gets done he does not care how it got done.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He was taken from his home at a very young age. Days after completing his studies, news broke out that his hometown was attacked by illithids. Hûra was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: He loathes his own lifestyle; and his religion dominates his actions

Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Religious, Enemies, Slave. Occupation: Jeweler

Voice: Uses lots of figures of speech

Attributes [hide]

Hûra Oakes, Male Half-Orc Aristocrat 7
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)7 (-2) 15 (+2)14 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 3000 sp. Sard (80 gp). Malachite (10 gp). Hematite (10 gp).


Social Check DCs

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