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NPC Generator

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Advanced [show]


Roland Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a brown tunic with grey highlights, and long red pants that bunch up around his shoes. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are brown and he is always smoking a pipe.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Guard, but he got bored and became a Carter. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To pay off his debts; and further expansion of business

Ideals: Disciplined, Professionalism. Flaws: Mundane. Bonds: Poor, Job, Debt. Occupation: Carter

Voice: Creaky witch voice

Attributes [hide]

Roland Ainsworth, Male Human Sorcerer 11
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 19 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)15 (+2) 15 (+2)11 (+0)
Skills Persuasion +4, Stealth +6
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666664

Possessions: 2700 gp. A delicate brass dragon egg (10 gp). Cloth of gold vestments (130 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Carlin Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a tight fitting tan shirt and pants. She has shaved her head bald. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Carlin is depressed about a lot of things. She tends to be a nihilist. She also has developed a complete distrust of the Navigator profession.

History: She is the product a well kept family trust fund and as such has never really known need. She worked as a nervous Mortician and found it very stressful. She became a Mortician soon after.

Motivation: She is not mentally stable, and does not behave rationally.

Flaws: Insane, Depressed. Bonds: Job, Rich. Occupation: Mortician

Voice: pre-pubescent

Attributes [hide]

Carlin Wildwander, Female Gnome Warlock 3
Small (3'1") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 18 (+4)12 (+1)
Skills Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 gp. Silver chalice with lapis lazuli gems (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nedda TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has slicked back black hair. Her blue eyes dart from person to person.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Priest. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is terrified, and will act out of fear; and she is greedy

Ideals: Entrepeneur. Flaws: Antagonistic, Fearful. Bonds: Rich, Job. Occupation: Priest

Voice: Laughs frequently while speaking

Attributes [hide]

Nedda TellPenny, Female Halfling Warlock 6
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Investigation +3, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 600 gp.


Social Check DCs


Eleanor Wilberforce, Female Human [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her hair is always cut to a buzz. Her green eyes dart from person to person to random spaces in the air.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born in a small island village. Her mother was a mechanic, and taught her how to fix just about anything. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: She's in love; and to settle down with her crush

Ideals: Persistence. Flaws: Shy. Bonds: Nature, Family, Has a crush. Occupation: Ruler

Voice: High pitched and raspy

Attributes [hide]

Eleanor Wilberforce, Female Human Expert 1
Medium (4'8") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)12 (+1) 15 (+2)15 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp.


Social Check DCs

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