Sheggen Halsey, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a tight fitting white shirt and pants. He wears a small hat to cover his moderate length golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He will rave to anyone who will listen. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. Recently he has begun working with bootleggers and crooks.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Insane, Antagonistic. Bonds: Immigrant, Criminal record, Job. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 63 (9d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 20 pp. Carved bone or ivory statuette (80 gp). A miniature golden chest with tiny emeralds lining the top (110 gp).
Glim Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man wears a tan collared shirt and red pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He sports a long auburn beard, and similarly colored long hair. He has several tiny ruby earrings on each ear.
Personality: He is overprotective of those who hire his services. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Glim took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has dedicated himself to building a better trade route.
Motivation: Money/treasure.
Bonds: Rich, Guardian, Military, Nature, Adventurer. Occupation: Body Guard
Voice: Prounounces S like Z
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 16 (+3) | 14 (+2) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. 1 Minor magic item.
Uraim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky brown painted plate armor. He carries with him a set of sickles on his belt, each one with a ruby on the hilt. He has a very tight haircut. His fierce hazel eyes like to dwell on things.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He believes the world needs to unite to get rid of goblins once and for all.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting goblins, the young Uraim began to lead the lost caravan. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a deep hatred of goblins
Ideals: Fighting, Opinionated, Artistic, Entrepeneur. Bonds: Enemies. Occupation: Courier
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 13 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 700 gp. Coral (100 gp). Peridot (70 gp).
Pirithin Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man prefers to wear flannel. His red hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.
History: He got into the Shoemaker business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. Recently the stress of being a Shoemaker has made it difficult for him to sleep.
Motivation: Someone believes him a fraud; and to be a detective again
Ideals: Professionalism. Flaws: Shy, Insomniac. Bonds: Job, Enemies. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 12)
Armor Class 13
Hit Points 87 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 13 (+1) | 7 (-2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 15000 sp. Citrine (30 gp). Black pearl (600 gp). Black pearl (600 gp). Freshwater pearl (12 gp). Star ruby (1500 gp). White pearl (100 gp). Peridot (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!

