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NPC Generator

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Advanced [show]


Olivia Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a red shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She wears a Stetson hat to hide her balding. Her face is covered beneath a completely black helmet.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Olivia was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions.

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Religious. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Olivia Nimblefingers, Female Halfling Cleric 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Sleight of Hand +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 300 gp.


Social Check DCs


Cora Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She has moderate length auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Barkeep, Cora learned a great deal about her mother's area of expertise. At a young age her mother died while driving off some giants. Her father being the stubborn sort decided to stay and helped train her in shortspear use. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Enemies, Job. Occupation: Barkeep

Voice: Ums and uhs a lot

Attributes [hide]

Cora Reedfellow, Female Halfling Expert 6
Small (2'8") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)12 (+1) 8 (-1)17 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Symma Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she likes to wear tan tank tops with blue skirt. She has styled her golden hair well, parting it to the right. Her brown eyes lackadaisically let the world flow into them.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She invites people to come help in her community garden.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She was always very intelligent and has formed a secret society of freemasons.

Motivation: Money/treasure; and she is not mentally stable, and does not behave rationally

Ideals: Philantrophist. Flaws: Antagonistic, Secretive, Insane. Bonds: Rich. Occupation: Servant

Voice: Smooth and feminine

Attributes [hide]

Symma Boondiggles, Female Gnome Commoner 2
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp.


Social Check DCs


Kyle Netyoive, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case. His auburn hair is still thick. He wears round tiny glasses practically rammed into his face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kyle took refuge in the old dungeon and found the beat up kukri and armor he uses now. He struck the Mercenary job and began his own company from there.

Motivation: He desires power and/or immortality; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Kyle Netyoive, Male Half-Elf Aristocrat 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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