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NPC Generator

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Advanced [show]


Grai Richie, Female Half-Orc [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a white and blue handkerchief worn on her left side. She keeps her black hair in a flapper bob. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Eccentric and domineering, Grai will drive conversation. She pushes her goals aggressively. She is also a coward if confronted.

History: She got into the Beggar business at a young age. Grai liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Extrovert. Flaws: Fearful. Bonds: Job, Nature. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Grai Richie, Female Half-Orc Expert 7
Medium (4'9") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)6 (-2) 14 (+2)13 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 11000 sp.


Social Check DCs


Thiala Aloro, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a tan coat over a brown low-cut shirt, and a Stetson hat upon her head. Her auburn hair is cut short. Her eyes are violet and catlike.

Personality: Her tongue was cut out and she uses sign language. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born to loving parents in a slum to the west. A freak accident while working with her Cook father left her crippled. She has drifted from career to career and currently works as a Ruler.

Motivation: She has passion for adventuring and risk; and balancing her hectic life and new ruler responsibilities is difficult

Ideals: Entrepeneur. Flaws: Disease. Bonds: Poor, Job, Adventurer. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Thiala Aloro, Female Elf Paladin 3
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs


Gimble Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy red hair. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gimble took refuge in the old dungeon and found the beat up bastard sword and armor he uses now. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur, Joker, Fighting. Bonds: Nature, Slave. Occupation: Priest

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gimble Gummen, Male Gnome Aristocrat 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 17 (+3)11 (+0)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Gnome, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Art Paws, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears pastel robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a longsword, but if one is not available she will default to her morningstar. She carries with her a set of morningstars, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. Her fur is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: She is extraordinarily eccentric. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Art is combative with any and all who dare try her patience in the slightest.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She is a bit of a kleptomaniac.

Ideals: Fighting, Justice, Artistic. Flaws: Insane. Occupation: Stableman

Voice: Low range voice

Attributes [hide]

Art Paws, Female Tabaxi Paladin 1
Medium (4'7") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)6 (-2) 14 (+2)15 (+2)
Skills History +0, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 30 pp.


Social Check DCs

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