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NPC Generator

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Advanced [show]


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel tunic with brown highlights, and long pastel pants that bunch up around his shoes. He is physically well-built. His cinnamon fur is kept up in a ponytail inside a broad hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is fixated on the number 10. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has all his life been fascinated with dancing.

History: Dagger hails from a village terrorized by drow. He moved from fad to fad and when he turned 15 he discovered dancing. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and to prove his worth to the world

Ideals: Artistic. Flaws: Insane, Impulsive. Bonds: Enemies, Criminal record. Occupation: Courier

Voice: Middle-eastern accent

Attributes [hide]

Dagger In the Wind, Male Tabaxi Expert 8
Medium (5'4") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 28 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)7 (-2) 11 (+0)12 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 10
Languages
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: Jade (150 gp). Lapis lazuli (4 gp). 1 Minor magic item.


Social Check DCs


Tervaround Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'4", this woman wears rags and sports a simple walking cane. Her auburn hair is knotted and matted. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage

Ideals: Logical. Flaws: Depressed, Antagonistic. Bonds: Poor, Job, Family. Occupation: Hunter

Voice: Laughs frequently while speaking

Attributes [hide]

Tervaround Ironhide, Female Gnome Cleric 14
Small (3'4") Gnome, Lawful Neutral (CR 14)
Armor Class 10
Hit Points 104 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +7 / 4d6+2, Ranged +4 / 4d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 6000 gp. Lapis lazuli (13 gp). Eye agate (13 gp). Blue quartz (13 gp). Rich purple corundum (800 gp). Moss agate (13 gp). Rhodochrosite (13 gp). Azurite (13 gp). Rich purple corundum (800 gp). Banded agate (13 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Andram Horror, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is still thick. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Tiefling Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Mayor

Voice: Speaks like tongue is numb

Attributes [hide]

Andram Horror, Male Tiefling Wizard 3
Medium (5'11") Tiefling, True Neutral (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Fivin Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: He wears an entirely blue suit with tan socks and a vest with buckled shoes. He is portly but not overly obese. His chestnut hair is slicked back into a classic pompadour. His gray eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He is frequently practicing swordplay.

History: Fivin lived on a farm with his mother, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Poor, Military, Family, Adventurer. Occupation: Junk Dealer

Voice: Eastern European accent

Attributes [hide]

Fivin Caerdonel, Male Elf Barbarian 2
Medium (4'11") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 7 (-2)12 (+1) 11 (+0)17 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 10000 cp. 1 Simple lock.


Social Check DCs

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