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NPC Generator

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Advanced [show]


Matilda Kendal, Female Human [Permalink]

Personal [hide]

Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat, and carries sais. Her moppish white hair is in a traditional bowl cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is happy with her job as a Knight. She turns her eye from what people do, preferring to live and let live. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the south to a Knight, Matilda learned a great deal about her mother's area of expertise. Like her mother and her brother before her, after school she went straight into learning to become a Knight. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Matilda fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice. Flaws: Addict. Bonds: Job. Occupation: Knight

Voice: Australian accent

Attributes [hide]

Matilda Kendal, Female Human Bard 5
Medium (4'11") Human, Neutral Good (CR 5)
Armor Class 7
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 15 (+2)9 (-1) 16 (+3)6 (-2)
Skills Intimidation +1, Stealth +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +0 / 2d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


Jezean Esstyrlynn, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a tight fitting black shirt and pants. She wears her brass crest up. Her eyes are a pleasant gold.

Personality: She has always had a great fascination with Elven culture. She never wears the same outfit twice, unless she absolutely has to.

History: She was born the only child of a wealthy merchant. As a young adult she joined a group advocating for an improvement in Dragonborn conditions. She ran away from her former home and has been making her living as a Barrister for the past few years.

Motivation: She wants to meet her childhood hero; and to be a shoemaker again

Ideals: Artistic, Entrepeneur. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Eastern European accent

Attributes [hide]

Jezean Esstyrlynn, Female Dragonborn Monk 9
Medium (6'7") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)9 (-1) 19 (+4)10 (+0)
Skills Athletics +6, Survival +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +7

Possessions: 1800 gp. Sardonyx (70 gp).


Social Check DCs


Bruz Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. He keeps his brown hair in a pixie cut. His eyes are a pleasant brown.

Personality: He is very quiet and rarely speaks above a whisper. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born into a rich family. Through the years after Bruz was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Bruz's father didn't care for him much, and the feeling was mutual. Being a Courier kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Shy, Insane, Antagonistic. Bonds: Criminal record, Rich. Occupation: Courier

Voice: Sleepy voice

Attributes [hide]

Bruz Graham, Male Half-Orc Fighter 15
Medium (5'0") Half-Orc, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 100 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Deception +5, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Giant, Goblin
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2

Possessions: 7000 gp. Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (6000 gp). Jeweled gold crown (6000 gp). Jeweled gold crown (6000 gp). 1 Medium magic item.


Social Check DCs


Thea Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears suspenders and red workpants. Her shirt is grey, and she wears a heavy red leather apron most of the time. She is muscular with a powerful set of arms. Her hair is short and brown. She wears a mask on her face.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born in the north. Her family was turned out during the war. She and her family wandered north to less war torn lands. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their daughter. She worked as a Priest, and she later adopted a second daughter.

Motivation: Many gnolls want her driven away; and someone believes her a fraud

Ideals: Extrovert. Flaws: PTSD. Bonds: Family, Immigrant, Enemies. Occupation: Priest

Voice: Scottish accent

Attributes [hide]

Thea Warmwater, Female Halfling Monk 6
Small (2'8") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 600 gp. Deep blue spinel (200 gp). Zircon (50 gp). Tiger eye turquoise (10 gp). Rhodochrosite (10 gp).


Social Check DCs

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