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NPC Generator

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Delg Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a robe, a symbol of death around his neck, and a bastard sword on his belt. His whole body is exceptionally muscular. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Navigator, who enjoyed hunting, Delg was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. He now owns his own business.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting. Flaws: Secretive. Bonds: Immigrant, Job, Nature. Occupation: Cartwright

Voice: Gruff and masculine

Attributes [hide]

Delg Burrowfound, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)8 (-1) 7 (-2)12 (+1)
Skills Performance +3, Religion +1
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Alberich Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair is drawn into a tight pony tail with a rose scrunchie. His blue eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Apothecary arts, while his mother instructed him in etiquette, music and courtly manner. Alberich was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Alberich decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Apothecary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help

Flaws: Antagonistic, Impulsive. Bonds: Rich, Criminal record. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Alberich Burrowfound, Male Dwarf Bard 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Animal Handling +5, Performance +2
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 100 sp. Chrysoberyl (80 gp).


Social Check DCs


Grisha Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He dresses in white turtlenecks beneath a brown coat with blue slacks. His red hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.

History: He got into the Barber business at a young age. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to raise his children well; and doesn't want to be a barber and was forced into it by his family

Ideals: Athletic, Logical. Flaws: Hedonist. Bonds: Job, Family. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Grisha Merton, Male Half-Orc Cleric 11
Medium (6'9") Half-Orc, Lawful Evil (CR 11)
Armor Class 12
Hit Points 74 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 14 (+2)10 (+0)
Skills Investigation +6, Stealth +6
Senses Passive Perception 12
Languages Common, Orc, Elven, Goblin
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 180 pp. Tiger eye turquoise (11 gp).


Social Check DCs


Balam Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears skinny pants and wears a green and pastel robe with the hood down. He has dyed his greying black hair a little too much giving a sharp black color. He wears round tiny glasses practically rammed into his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Balam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Mason, who enjoyed hunting, Balam was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balam grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balam. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Nature, Criminal record. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Balam Rumor, Male Tiefling Commoner 11
Medium (6'7") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 64 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Insight +4, Religion +5
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: Silver chalice with lapis lazuli gems (160 gp). Solid gold idol (600 gp). Brass mug with jade inlays (400 gp). Fire opal pendant on a fine gold chain (2400 gp).


Social Check DCs

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