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NPC Generator

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Advanced [show]


Euron Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears black cloth garments or leather armor. He has styled his chestnut hair well, parting it to the left. His black eyes dart from person to person to random spaces in the air.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Shoemaker, Euron learned a great deal about his mother's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: To find somewhere to settle down; and retire the richest man in the south

Ideals: Entrepeneur, Philantrophist. Flaws: Fearful, Mundane. Bonds: Job. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Euron Blame, Male Tiefling Rogue 8
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 39 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)12 (+1) 13 (+1)14 (+2)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 8000 sp.


Social Check DCs


Guy Coombs, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, constantly wearing a grey suit, yellow shirt, and blue tie. He has shaved his head bald. His violet unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His father took him hunting and taught him how to get in the mind of other creatures. He hasn't been sleeping well lately.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Flaws: Disease, Insomniac. Bonds: Military, Nature, Family. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Guy Coombs, Male Human Adept 1
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)9 (-1) 16 (+3)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 90 gp.


Social Check DCs


Aldous Nailo, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'11" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: A skeptical and narcissistic man, Aldous's first love is himself. His second love is also himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Aldous has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Impeccable, Fighting. Flaws: Disease. Bonds: Family, Criminal record. Occupation: Courier

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aldous Nailo, Male Half-Elf Ranger 3
Medium (5'11") Half-Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 19000 cp.


Social Check DCs


Hork Morton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He carries with him a set of morningstars, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He sports a flattop hair cut. His gray eyes lackadaisically let the world flow into them.

Personality: He is calm most of the time but flees social interaction. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with unlife at a very young age, Hork has worked very hard to control his curse. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Gifted. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Hork Morton, Male Half-Orc Cleric 7
Medium (5'6") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 43 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 2000 sp. Golden yellow topaz (600 gp). Pink pearl (120 gp). Moonstone (80 gp).


Social Check DCs

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