Jelenneth Eathalena, Female Elf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears suspenders and tan workpants. Her shirt is pastel, and she wears a heavy tan leather apron most of the time. Her silver hair is knotted and matted. Her face is covered beneath a completely black helmet.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. The war was a terrible time for her, and Jelenneth does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born in the west to a Marshal, Jelenneth learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. She struck the Marshal job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and she is compelled to act according to her religious beliefs
Flaws: Depressed. Bonds: Job, Military, Religious. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 3100 sp. Star rose quartz (20 gp). Moonstone (20 gp). Rhodochrosite (12 gp).
Sekhmet Nowhere, Female Tiefling [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a long, green cloak. Her purple hair, when down, is lengthy. Her eyes are a pleasant silver.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is skeptical of what others tell her and is slow to trust.
History: She was born in the west, but her parents moved at a very young age to the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Sekhmet's homeland. Sekhmet decided to take the middle way and become a bodyguard. She tends to her Barrister job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Barrister responsibilities is difficult; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Poor, Job, Immigrant. Occupation: Barrister
Voice: High pitched, excited
Attributes [hide]
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 71 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 500 gp. Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item.
Lilith Fortune, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is physically well-built. She wears her red hair up. She wears crescent spectacles with a black brim.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful necromancer made her what she is. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is a bit of a kleptomaniac; and she is greedy
Flaws: Secretive. Bonds: Job, Rich, Mentor, Criminal record. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 30 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 3 | 3 | 2 | 0 |
Possessions: 300 gp. Blue star sapphire (1300 gp). Freshwater pearl (13 gp). 1 Minor magic item.
Sun Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears pastel cloth garments or leather armor, and a wedding ring on his left hand. He has beige fur. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Sun does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Sun reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wishes to resurrect an old love; and to share knowledge with the world
Ideals: Optimist, Logical. Flaws: Depressed. Bonds: In love, Military. Occupation: Bather
Voice: Russian accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Good (CR 11)
Armor Class 10
Hit Points 85 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 400 pp. Violet garnet (1600 gp). Red spinel (150 gp). Deep blue spinel (1600 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

