Geva Addington, Female Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she has a large grey mantle and cape that has been intricately interwoven into her black robe. Her black hair is heavily combed to the right. Her eyes are gray and catlike.
Personality: She acts crazy and hedonistic. She is a font of random trivia from the lore and stories she has discovered
History: Born to a poor family in the city she treasured whatever gifts she got. Her childhood dream was to be a Detective, but she was a colossal failure. She became a Carpenter soon after.
Motivation: Meet up once more with her childhood friend; and balancing her hectic life and new carpenter responsibilities is difficult
Ideals: Logical. Flaws: Hedonist. Bonds: Poor, Job, Adventurer. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (4'9") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 140 gp.
Nija Amuse, Female Tiefling [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern woman wears very tight pants and wife beaters, though occasionally she sports a green coat. She has styled her black hair well, parting it to the right. Her eyes are red.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the east to a Roofer, Nija learned a great deal about her mother's area of expertise. She found a children's book about a Tiefling Rogue who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She inherited the family business which she has now maintained for 4 years.
Motivation: Balancing her hectic life and new Roofer responsibilities is difficult; and to be a seamstress again
Ideals: Athletic. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Roofer
Voice: High pitched, excited
Attributes [hide]
Medium (6'4") Tiefling, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 56 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Undercommon, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
Possessions: 4000 gp. 1 Medium magic item.
Gomory Harlan, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a grey collared shirt and tan pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His tied-back hair is chestnut. He wears large thick round spectacles.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Gomory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When Gomory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Military, Rich. Occupation: Knight
Voice: Spits and sputters
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: Silver pearl (80 gp). 1 Magnifying glass.
Alberich Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his hammer. He wears a deerstalker hat to hide his balding. His eyes are gray.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Alberich was raised in a hard working conservative environment. He took every job he could get his hands on, but the opportunities for Dwarves in the north were limited. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Joker. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Sculptor
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


