Geoffrey Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. This gray eyed northerner is not easily forgotten.
Personality: This man loves painting and to teach people painting more than just about anything. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the north, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the north, certain he would find work there.
Motivation: He is greedy; and money/treasure
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Tanner
Voice: Booming voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 46 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 8 (-1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bernard Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and sports grey clothing, slightly heavier than average wear. His blonde hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.
History: He got into the Healer business at a young age. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new healer responsibilities is difficult
Ideals: Persistence. Flaws: Addict. Bonds: Poor, Job, Adventurer. Occupation: Healer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Infernal, Gnome, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: 100 gp. Amber (60 gp).
Skirt Of Ivory, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman wears a pastel cloak and cross-gartered tan stockings. Her fur is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She can't help but pocket interesting objects she comes across
History: She was born into a rich family. Brilliant and gifted she never wanted to apply herself. She used her abilities to trick people and travel the world for free.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and meet up once more with her childhood friend
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Rich, Adventurer. Occupation: Merchant
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 31 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Gnoll, Ignan
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 400 gp.
Pâsh Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male sports black clothing, slightly heavier than average wear. He is tall, broad shouldered and powerfully built. His hair is silver and very short. He is baby faced.
Personality: Overbrimming with self-confidence, Pâsh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. Animals are drawn to him, and he is able to talk to them.
History: Born in the east to a Marshal, Pâsh learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Regain custody of his daughter; and to protect his home
Ideals: Impeccable, Gifted. Bonds: Job, Guardian, Family. Occupation: Marshal
Voice: Indian accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 52 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc, Undercommon
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 600 gp.
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Their contribution stands as a beacon of hope for all adventurers!

