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NPC Generator

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Advanced [show]


Synthrin Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears suspenders and green workpants. Her shirt is yellow, and she wears a heavy green leather apron most of the time. Her black crest is heavily combed to the right. Her red eyes dart from person to person to random spaces in the air.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is frequently practicing swordplay.

History: Born to a Healer, her father struggled to pay the bills. A gifted student she started as a Healer, but she got bored and became a Miner. She then took over the family business and is one of the better Miner for hire.

Motivation: She's attracted to the PC; and she is unsatisfied with her job

Flaws: Shy. Bonds: Military, Poor, Job, Has a crush. Occupation: Miner

Voice: Mumbles to self between sentences

Attributes [hide]

Synthrin Yarjerit, Female Dragonborn Fighter 4
Medium (6'3") Dragonborn, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 10 pp.


Social Check DCs


Adrex Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape, and sports empty pouches on his belt. He has styled his copper crest well, parting it to the right. His red unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: Adrex was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his absent mother; and regain custody of his son

Ideals: Professionalism. Flaws: Disease, Antagonistic. Bonds: Family, Immigrant. Occupation: Seamstress

Voice: Old Prospector

Attributes [hide]

Adrex Delmirev, Male Dragonborn Warlock 9
Medium (6'7") Dragonborn, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 8 (-1)15 (+2) 11 (+0)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322222

Possessions: 90 pp. Black star sapphire (1500 gp). Pink pearl (50 gp). Pink pearl (50 gp). Amber (50 gp).


Social Check DCs


Gildmak Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" western man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair and beard is wavy and long. His brown eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Gildmak embodies much of what other species detest in the Halflings. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Gildmak and his spouse have recently divorced.

Motivation: He is content; and to end his boredom

Ideals: Athletic. Flaws: Antagonistic, Disease, Mundane. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Gildmak Tealeaf, Male Halfling Monk 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Terran
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5

Possessions: 2000 sp. Jade (70 gp). Smoky quartz (80 gp). Tiger eye turquoise (5 gp). Brown-green garnet (70 gp).


Social Check DCs


Flask Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel cloak and cross-gartered violet stockings. Her fur is white and curly. This copper eyed westerner is not easily forgotten.

Personality: She speaks before she thinks and is too direct. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She was raised in a mountains tribe. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Flask took refuge in the large cave and found the beat up crossbow and armor she uses now. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want her driven away.

Flaws: Impulsive. Bonds: Enemies, Nature. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Flask Wind, Female Tabaxi Bard 3
Medium (4'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 10 (+0)9 (-1) 14 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs

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