Helgret Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is generally shirtless and showing off her tattooed chest. She wears her hair in dreadlocks. Her eyes are a pleasant blue.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is an amazing painter.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Dyer arts, while her father instructed her in etiquette, music and courtly manner. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy; and she wants to get laid
Ideals: Disciplined, Gifted. Bonds: Rich, Nature, Has a crush. Occupation: Dyer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Draconic
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 70 gp.
Cumpen Folkor, Female Gnome [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with blue lining and desert motifs. She carries with her a set of quarterstaffs, each one with a opal on the hilt. She only wears one on her belt and the other on her back. Her brown hair is still thick. Her eyes are blue.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is lazy and tries to find solutions quickly.
History: She was always a brilliant, if unscrupulous mind. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Logical. Flaws: Shy, Lazy, Insane. Occupation: Glassblower
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 27 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome, Undercommon, Infernal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Shifting Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears suspenders and pastel workpants. Her shirt is black, and she wears a heavy pastel leather apron most of the time. She keeps her long yellow fur kept up in a rat tail. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born in the west to a Bowyer, Shifting learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bowyer. In the meantime she has taken over work as a Bowyer and occasionally as a mercenary.
Motivation: An old rival family wants her found; and to be a fortune-teller again
Ideals: Impeccable, Joker. Bonds: Job, Adventurer, Family. Occupation: Bowyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 9 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
Possessions: 700 gp. Chrysoberyl (40 gp). Tiger eye turquoise (12 gp). Bloodstone (20 gp). Azurite (12 gp).
Zephan Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. He has a moderate pudge and is not very fit. His silver hair is kept up in a ponytail inside a deerstalker hat. His eyes are silver and he is always smoking a pipe.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Zephan hails from a village terrorized by brigands. A gifted student he started as a Bookbinder, but he got bored and became a Sage. He ran away from his former home and has been making his living as a Sage for the past few years.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Ideals: Persistence. Bonds: Religious, Enemies, Job, Adventurer. Occupation: Sage
Voice: Scottish accent
Attributes [hide]
Medium (6'10") Tiefling, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
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