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NPC Generator

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Advanced [show]


Aura Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. He sports a flattop fur cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the south. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: The child of a Banker, who enjoyed hunting, Aura was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To prove his worth to the world; and an old rival family wants him found

Ideals: Pacifist, Artistic. Flaws: Impulsive. Bonds: Family, Nature, Job. Occupation: Stylist

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aura Of Shadows, Male Tabaxi Monk 2
Medium (6'5") Tabaxi, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)11 (+0) 9 (-1)15 (+2)
Skills Athletics +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 5000 cp. 1 Everburning torch.


Social Check DCs


Justin Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He prefers to wear violet clothing when he does not wear armor. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He is a hateful person. He taunts others and blames them for his problems. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Justin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's attracted to the PC; and he's in love

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Has a crush. Occupation: Ploughman

Voice: Forgets to breathe while speaking

Attributes [hide]

Justin Withrethin, Male Half-Elf Ranger 5
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 4000 sp. Emerald (1100 gp). Chrysoberyl (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gorfel Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His chestnut hair is styled in orderly dreadlocks. His blue unseeing eyes seem to look past you.

Personality: He is fixated on the number 41. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a very good compulsive liar and kleptomaniac.

History: He was born in the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gorfel grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gorfel. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Disease, Insane. Bonds: Criminal record, Immigrant. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Gorfel Kinsley, Male Half-Orc Druid 7
Medium (6'9") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)7 (-2) 15 (+2)8 (-1)
Skills Arcana +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lidda Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears red leather gloves, a red jacket, and tight pants. She has a long white ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.

Personality: Eccentric and domineering, Lidda will drive conversation. She would rather hide behind her crafts than deal with other people.

History: She was born several months after her mother was called into army service. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Lidda took refuge in the ruined castle and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army

Ideals: Extrovert, Artistic. Flaws: Shy. Bonds: Military, Nature. Occupation: Roofer

Voice: Dutch accent

Attributes [hide]

Lidda Warmwater, Female Halfling Bard 5
Small (2'11") Halfling, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Stealth +1
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 300 gp. Lapis lazuli (16 gp).


Social Check DCs

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