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NPC Generator

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Advanced [show]


Fallond Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his nunchaku with his veritable burlap sack of a shirt. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. The war was a terrible time for him, and Fallond does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Farmer, his father struggled to pay the bills. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life.

Flaws: Insane, Depressed. Bonds: Military, Poor, Nature. Occupation: Miner

Voice: Deep voice with rolling R's

Attributes [hide]

Fallond Bigtoe, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 24 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 13 (+1)6 (-2)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0

Possessions: 3000 cp. 1 Alchemist’s fire.


Social Check DCs


Tricking Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a pastel vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his pastel boots flare out at the collars, and sports empty pouches on his belt. He keeps his gray fur in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Tricking was born the youngest of three triplets. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Revenge; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Family, Enemies. Occupation: Carter

Voice: Ums and uhs a lot

Attributes [hide]

Tricking Blossom, Male Tabaxi Barbarian 5
Medium (6'0") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 58 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan, Auran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 300 gp. Amethyst (60 gp). Freshwater pearl (12 gp). Rhodochrosite (12 gp).


Social Check DCs


Oriel Rayden, Female Human [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a brown collared shirt and tan skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She has slicked back black hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is an amazing painter.

History: She was born on a small isolated farm. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Some 9 years later her spouse died after the birth of her son. Heartbroken, Oriel never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Nature, In love. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Oriel Rayden, Female Human Aristocrat 10
Medium (5'11") Human, Chaotic Good (CR 10)
Armor Class 11
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 15 (+2)12 (+1) 13 (+1)13 (+1)
Skills Deception +5, Medicine +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1700 gp. Red-brown spinel (100 gp). Chrysoberyl (100 gp). Aquamarine (1100 gp). Brown-green garnet (100 gp). Banded agate (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ugarth Emsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in black turtlenecks beneath a tan coat with black slacks. His hair is greying and his face has many wrinkles. This brown eyed southerner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the south. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Sculptor. He hasn't told them the truth, but wants to settle down with them.

Motivation: He's in love; and to unite with his brother

Ideals: Entrepeneur. Bonds: Immigrant, Has a crush, Family. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Ugarth Emsworth, Male Half-Orc Aristocrat 7
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)7 (-2) 16 (+3)9 (-1)
Skills Medicine +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 1000 gp. A silver and pearl hairclip (60 gp).


Social Check DCs

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