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NPC Generator

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Advanced [show]


Nákra Barney, Male Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'1" and usually wears his white robe and has his ceremonial dagger always slung over his shoulder. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Nákra lived on a farm with his mother, near the main road leading to a nearby town. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: He's looking for his big break.

Ideals: Joker, Gifted. Bonds: Has a crush, Adventurer, Family. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Nákra Barney, Male Half-Orc Warrior 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 64 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)6 (-2) 11 (+0)6 (-2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Malquis Casilltenirra, Female Half-Elf [Permalink]

Personal [hide]

Description: She is constantly adorned with expensive silk clothing, often dyed in bright yellow and blue, and wears rings and necklaces with large, colorful gems, and carries halberds. Her tied-back hair is golden. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Malquis is combative with any and all who dare try her patience in the slightest.

History: She was born several months after her father was called into army service. Her first spouse was a Mercenary, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. By chance she met her brother recently and the two have been together since.

Motivation: Regain custody of her daughter.

Ideals: Fighting, Gifted, Justice. Bonds: Rich, Military, Family. Occupation: Masseuse

Voice: Gruff and masculine

Attributes [hide]

Malquis Casilltenirra, Female Half-Elf Rogue 5
Medium (5'5") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 11 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)10 (+0) 12 (+1)12 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 700 gp.


Social Check DCs


Efferil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He stands about 4'10" and is typically in his Guard uniform. His left leg appears badly burned and disfigured. He wears his auburn hair down. His face is covered beneath a completely black helmet.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: Born in the east to a Guard, Efferil learned a great deal about his mother's area of expertise. A gifted student he started as a Barber, but he got bored and became a Guard. He tends to his Guard job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and to be a barber again

Ideals: Optimist, Pacifist. Bonds: Job. Occupation: Guard

Voice: Hissing voice

Attributes [hide]

Efferil Xistsrith, Male Elf Warlock 7
Medium (4'10") Elf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 44 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: 700 gp. Silver pearl (40 gp). Golden yellow topaz (1400 gp). Jasper (40 gp). Emerald (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jocelyn Reid, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a small hat to cover his moderate length red hair. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a slaver, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Commoner school at a young age so that he could practice his arcane talents. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's attracted to the PC.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Mentor, Has a crush. Occupation: Apothecary

Voice: Can't modulate volume

Attributes [hide]

Jocelyn Reid, Male Human Commoner 1
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)6 (-2) 15 (+2)15 (+2)
Skills Arcana +0, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs

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