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NPC Generator

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Advanced [show]


Merihim Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright green suits and hats. He wears his brown hair down. He has silver eyes and a green hat with a brown feather.

Personality: He is happy with his job as a Sailor. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. Merihim was born on a far western desert where he grew up under the tutelage of his mother, an expert Sailor. He was granted psionic powers by his dying brother.

Motivation: To pay off his debts; and wants to open a new tavern

Ideals: Gifted. Bonds: Immigrant, Job, Family, Debt. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Merihim Integrity, Male Tiefling Barbarian 2
Medium (6'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 30 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)9 (-1) 11 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 260 gp.


Social Check DCs


Zepar Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a tight fitting black shirt and pants. His whole body is exceptionally muscular. He keeps his long white hair kept up in a rat tail. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Zepar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant, Mentor. Occupation: Scribe

Voice: Dark and ominous

Attributes [hide]

Zepar Mystery, Male Tiefling Warlock 4
Medium (6'6") Tiefling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)19 (+4) 13 (+1)9 (-1)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Aquan, Dwarven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143220000000

Possessions: 11000 cp. 1 Minor magic item.


Social Check DCs


Quelenna Andreantti, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears yellow leather gloves, a yellow jacket, and tight pants. Her black hair is cut short. She wears crescent spectacles with a black brim.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Through the years after Quelenna was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Quelenna's father didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To share knowledge with the world; and to prove her worth to the world

Ideals: Passionate, Entrepeneur, Logical. Flaws: Impulsive, Antagonistic. Occupation: Bowyer

Voice: Speaks with squeezed throat

Attributes [hide]

Quelenna Andreantti, Female Half-Elf Warlock 3
Medium (5'5") Half-Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 9 (-1)10 (+0) 12 (+1)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 200 gp. Jasper (80 gp). Golden yellow topaz (700 gp). Azurite (9 gp). 4 Holy water. 1 Everburning torch.


Social Check DCs


Shag Quinton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. His hair is cut close to his head. This hazel eyed westerner is not easily forgotten.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He served in the navy to pay for his family's outstanding loans. Shag was born on a far western plains where he grew up under the tutelage of his father, an expert Crown-heir. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Justice. Bonds: Immigrant, Military, Rich. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Shag Quinton, Male Half-Orc Paladin 7
Medium (5'7") Half-Orc, Lawful Good (CR 7)
Armor Class 12
Hit Points 67 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Giant
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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