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NPC Generator

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Advanced [show]


Dadalan Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and likes to wear ponchos typically of a light green in addition to tight pants. His crest is black and very short. His eyes are likewise red.

Personality: A deeply religious man he believes everything happens for a reason. He has a small toy that he constantly fidgets with.

History: He comes from a rich eastern family. Like his father and his brother before him, after school he went straight into learning to become a Doctor. He has achieved small success as a Doctor.

Motivation: To share knowledge with the world; and he'd like to take his coworkers down a peg

Ideals: Athletic, Logical. Flaws: Addict. Bonds: Religious, Rich, Job. Occupation: Doctor

Voice: Speaks through clenched teeth

Attributes [hide]

Dadalan Fharngnarthnost, Male Dragonborn Ranger 11
Medium (6'5") Dragonborn, Lawful Evil (CR 11)
Armor Class 11
Hit Points 89 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 18 (+4)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +4, Athletics +7
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Merihim Strength, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. He has brown hair. His white eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He was granted necromantic powers by his dying sister.

Motivation: He's attracted to the PC; and he has a crush on the local barkeep

Ideals: Opinionated, Entrepeneur, Gifted. Flaws: Racist. Bonds: Rich, Has a crush. Occupation: Bounty Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Merihim Strength, Male Tiefling Warlock 8
Medium (6'10") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 48 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Athletics +2, Insight +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 300 gp.


Social Check DCs


William Harper, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His brown hair is cut short. He wears round tiny glasses practically rammed into his face.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast forest. He was an athlete and attended two major summer competitions. He never won. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Athletic, Extrovert. Flaws: Secretive. Bonds: Nature, Family. Occupation: Fortune-teller

Voice: Low and grunting

Attributes [hide]

William Harper, Male Human Wizard 5
Medium (5'10") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 600 gp.


Social Check DCs


Torgga Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears a grey shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her black hair is kept up in a ponytail inside a wide-brimmed hat. She wears a mask on her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a Courier, her mother struggled to pay the bills. Her mother was very strict, and drilled into her lessons on being the perfect lady. She left for the south, certain she would find work there.

Motivation: To get a good night's sleep; and wants to raise her children well

Ideals: Joker, Impeccable. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Tailor

Voice: Smooth and feminine

Attributes [hide]

Torgga Frostbeard, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)17 (+3) 15 (+2)8 (-1)
Skills Insight +4, Investigation +5
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Halfling, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 350 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Solid gold idol (600 gp). 1 Masterwork Thieves’ tools.


Social Check DCs

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