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NPC Generator

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Advanced [show]


Marigold Deephollow, Female Halfling [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a white coat. She has a slight overbite and is overall scrawny. Her brown hair is cut short. She wears a mask on her face.

Personality: She hates Halflings with a passion. As such she is filled with self loathing. She receives visions of the future at random moments

History: She was born to loving parents in a slum to the east. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. Since then, she has sought to make the best of life.

Motivation: She loathes her own lifestyle; and gnomish compassion

Ideals: Gifted, Optimist. Flaws: Racist, Depressed. Bonds: Poor. Occupation: Adventurer

Voice: Aggressive tone

Attributes [hide]

Marigold Deephollow, Female Halfling Fighter 4
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 9 (-1)12 (+1) 10 (+0)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 27000 sp. Large well-done wool tapestry (300 gp). A small bag of saffron. (30 gp). 2 Acid flasks. 3 Tanglefoot bags. 3 Holy water. 1 Everburning torch.


Social Check DCs


Ermina Marston, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a brown shirt with thin black vertical stripes and brown pants. She wears her hair in dreadlocks. Her eyes are a pleasant gray.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born at the edge of vast forest. Her mother took her hunting and taught her how to get in the mind of other creatures. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.

Motivation: Meet up once more with her childhood friend; and wants her loneliness to end

Ideals: Fighting. Bonds: Poor, Has a crush, Adventurer, Nature. Occupation: Laborer

Voice: Thin and wheezing

Attributes [hide]

Ermina Marston, Female Human Wizard 11
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 26 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)9 (-1) 10 (+0)8 (-1)
Skills Acrobatics +6, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 9000 sp.


Social Check DCs


Murook Barlow, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a simple black robe with brown stripes complete with hood. Her black hair is heavily combed to the left. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: The child of a Carpenter, who enjoyed hunting, Murook was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Murook took refuge in the ruined castle and found the beat up pickaxe and armor she uses now. She now travels the world, in search of power and loot.

Motivation: She is wracked by social anxiety; and she's looking for her big break

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Nature, Adventurer. Occupation: Hunter

Voice: pre-pubescent

Attributes [hide]

Murook Barlow, Female Half-Orc Barbarian 4
Medium (6'3") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)11 (+0) 7 (-2)7 (-2)
Skills Athletics +0, Survival +0
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Fragrant Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel leather gloves, a pastel jacket, and tight pants. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a skull on it. His fur is cinnamon and curly. His face is covered beneath a completely black helmet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Sensitive, Antagonistic. Bonds: Military. Occupation: Fortune-teller

Voice: Australian accent

Attributes [hide]

Fragrant Of Wine, Male Tabaxi Warrior 2
Medium (6'8") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs

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