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NPC Generator

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Advanced [show]


Aura Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this western man wears a pastel coat over a grey low-cut shirt, and a deerstalker hat upon his head. His black fur is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful wizard made him what he is. A freak accident while working with his Fisher mother left him crippled. After a long history of fighting, Aura and his spouse have recently divorced.

Motivation: He loathes his own lifestyle; and wants to work out more often

Ideals: Athletic, Optimist, Joker. Flaws: Disease. Bonds: Mentor. Occupation: Miner

Voice: Raspy

Attributes [hide]

Aura Wind, Male Tabaxi Wizard 1
Medium (5'6") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills History +4, Performance +3
Senses Passive Perception 11
Languages Common, Sylvan, Ignan
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 gp. Azurite (11 gp).


Social Check DCs


Orsik Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He keeps his auburn hair in a flapper bob. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north to a Adventurer, Orsik learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Orsik took refuge in the large cave and found the beat up falchion and armor he uses now. He became a Adventurer soon after.

Motivation: To protect his home; and further expansion of business

Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Nature, Guardian. Occupation: Adventurer

Voice: High pitched and raspy

Attributes [hide]

Orsik Strongheart, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)7 (-2) 11 (+0)11 (+0)
Skills Acrobatics +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 170 gp.


Social Check DCs


Enna Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and wears violet robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a nunchaku, but if one is not available she will default to her warhammer. Her black hair is lengthy. She wears round tiny glasses practically rammed into her face.

Personality: Eccentric and domineering, Enna will drive conversation. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was raised by priests from a young age. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She has recently gotten a pet goose that steals things from people.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has a rivalry with the church that dominates her actions

Ideals: Extrovert. Bonds: Criminal record, Religious, Mentor. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Enna Ilphelkiir, Female Half-Elf Commoner 4
Medium (4'8") Half-Elf, True Neutral (CR 4)
Armor Class 10
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills Athletics +4, History +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 18000 sp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools. 1 Hourglass. 1 Silver holy symbol.


Social Check DCs


Iados Peace, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are silver and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Disease. Bonds: Rich, Has a crush, Military. Occupation: Sage

Voice: High pitched and raspy

Attributes [hide]

Iados Peace, Male Tiefling Barbarian 3
Medium (6'5") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)16 (+3) 10 (+0)13 (+1)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Giant, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 11000 cp. Red-brown spinel (80 gp). Zircon (20 gp).


Social Check DCs

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