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Advanced [show]


Zedaar Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: This man sports black clothing, slightly heavier than average wear, and sports empty pouches on his belt. He keeps his silver crest in a pixie cut. His eyes are gold and catlike.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Zedaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zedaar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Joker, Gifted. Bonds: Criminal record, Adventurer, Family. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Zedaar Shestendeliath, Male Dragonborn Druid 8
Medium (6'7") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 38 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 16 (+3)11 (+0)
Skills Nature +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Auran, Terran, Undercommon
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: 1400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A silver and pearl hairclip (40 gp). A necklace of small pink pearls (3000 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Trym Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears a violet coat over a green low-cut shirt, and a broad hat upon his head. His white hair is slicked back into a classic pompadour. His amber eyes peer out from beneath his broad violet hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. Trym was born on a far northern forest where he grew up under the tutelage of his mother, an expert Barber. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Disciplined, Gifted. Flaws: Disease. Bonds: Immigrant. Occupation: Barber

Voice: Dutch accent

Attributes [hide]

Trym Cithreth, Male Half-Elf Paladin 10
Medium (5'4") Half-Elf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 32 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)9 (-1) 15 (+2)15 (+2)
Skills Investigation +3, Survival +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 120 pp. Black opal (1000 gp). Eye agate (15 gp). Moss agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fallond Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" southern man, he has the majority of his body covered in plate. His white hair is lengthy and is close to two feet long. He has amber eyes.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After months of barely getting by, Fallond managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and several ex partners dislike his way of doing things and want revenge

Bonds: Enemies, Criminal record, Rich, Military. Occupation: Spice Merchant

Voice: High pitched and raspy

Attributes [hide]

Fallond Rumnaheim, Male Dwarf Paladin 3
Medium (4'3") Dwarf, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)7 (-2) 14 (+2)7 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Darkwood Shield. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Dynamic Of Dragons, Female Tabaxi [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she is wearing a long, pastel, dusty cloak. Her yellow fur is slicked back into a classic pompadour. Her eyes are yellow and she is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. She is a font of random trivia from the lore and stories she has discovered

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She worked as a nervous Armorer and found it very stressful. She then took over the family business and is one of the better Armorer for hire.

Motivation: She'd like to take her coworkers down a peg; and to be a fisher again

Ideals: Logical. Flaws: Addict. Bonds: Military, Job. Occupation: Armorer

Voice: Raspy

Attributes [hide]

Dynamic Of Dragons, Female Tabaxi Warlock 5
Medium (5'0") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 400 gp. Sardonyx (50 gp). Black opal (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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