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NPC Generator

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Advanced [show]


Eiravel Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a tight fitting tan shirt and pants. His whole body is exceptionally muscular. His auburn hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He invites people to come help in his community garden.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Performer job and began his own company from there.

Motivation: Many goblins want him driven away.

Ideals: Philantrophist. Bonds: Immigrant, Job, Religious, Enemies. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Eiravel Mellerelel, Male Elf Aristocrat 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)6 (-2) 16 (+3)8 (-1)
Skills Intimidation +1, Medicine +5
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield.


Social Check DCs


Kipper Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Armorer. His long black hair is drawn into a two foot long braid. His eyes are violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Find a way to reverse the transformation of his brother; and to unite with his brother

Ideals: Philantrophist. Flaws: Secretive. Bonds: Job, Slave, Family. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Kipper Quillsharpener, Male Gnome Fighter 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 9 (-1)8 (-1)
Skills Performance +1, Survival +1
Senses Passive Perception 9
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Three Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged woman is well dressed, constantly wearing a pastel suit, green shirt, and brown tie, and a wedding ring on her left hand. Her fur is black and very short. Her eyes are a pleasant yellow.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is obsessed with finding treasure.

History: Born to a pair of adventurers, Three grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Some 3 years later her spouse died after the birth of her daughter. Heartbroken, Three never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.

Motivation: To reunite with her old friends.

Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: In love, Adventurer. Occupation: Navigator

Voice: Sensual and smooth

Attributes [hide]

Three Treat, Female Tabaxi Wizard 1
Medium (4'7") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 6000 cp. Amethyst (80 gp).


Social Check DCs


Meriele Hanali, Female Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who does not wear sleeves and tends to eschew shirts when she can avoid it. She has wavy red hair. Her eyes are likewise gray.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a logical person and will generally grow upset if things defy logic and science.

History: She served in the navy to pay for her family's outstanding loans. When Meriele reached her early adolescence her Elf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She was granted druidic powers by her dying brother.

Motivation: To pay off her debts; and to share knowledge with the world

Ideals: Philantrophist, Logical, Gifted. Bonds: Military, Debt. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Meriele Hanali, Female Elf Ranger 2
Medium (4'8") Elf, Lawful Good (CR 2)
Armor Class 15
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)10 (+0) 11 (+0)10 (+0)
Skills Persuasion +2, Stealth +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 390 gp. White pearl (140 gp). Azurite (11 gp). Zircon (40 gp).


Social Check DCs

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