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NPC Generator

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Advanced [show]


Cloak Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender man wears loose pants and a collared shirt complete with sweater beneath his coat. His brown fur is slicked back into a classic pompadour. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Abrasive and pushy, he has a hard time making friends. His job bores him to no end. He has decided to make it more interesting.

History: He was born the only child of a wealthy merchant. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Cloak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Cloak. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He has decided he is irredeemable; and he wants to meet his childhood hero

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Jittery and nervous

Attributes [hide]

Cloak Treat, Male Tabaxi Barbarian 2
Medium (6'2") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)15 (+2) 15 (+2)17 (+3)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Druidic, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1200 sp. Red spinel (140 gp). Chrysoprase (60 gp). Amber (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Fistula Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: She has a large white mantle and cape that has been intricately interwoven into her black robe. Her skin is fair and her fingers are delicate and long. Her silver hair is knotted and matted. Her face is covered beneath a completely black helmet.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. The war was a terrible time for her, and Fistula does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Fistula has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is a bit of a kleptomaniac.

Ideals: Joker. Flaws: Depressed, Disease. Bonds: Military. Occupation: Painter

Voice: Breathy voice

Attributes [hide]

Fistula Yardley, Female Half-Orc Ranger 7
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 9
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)8 (-1) 12 (+1)8 (-1) 8 (-1)14 (+2)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 2d8+5, Ranged +2 / 2d8-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Deep green spinel (120 gp).


Social Check DCs


Hecat Creed, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a penchant for wearing a ring with an oversized jet on her right hand. Her red hair is lengthy. Her red eyes peer out from beneath her Stetson green hat.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She then took over the family business and is one of the better Stableman for hire.

Motivation: Money/treasure; and to be a carpenter again

Ideals: Justice. Bonds: Rich, Job, Nature, Family. Occupation: Stableman

Voice: Jamaican accent

Attributes [hide]

Hecat Creed, Female Tiefling Commoner 2
Medium (5'1") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Arcana +3, Athletics +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Arara Fidget, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her long red hair kept up in a rat tail. Her green unseeing eyes seem to look past you.

Personality: Arara is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was born into a rich family. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is terrified, and will act out of fear; and she is greedy

Ideals: Extrovert. Flaws: Disease, Fearful. Bonds: Rich. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Arara Fidget, Female Half-Elf Monk 4
Medium (5'2") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)8 (-1) 7 (-2)13 (+1)
Skills Animal Handling +0, Stealth +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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