Nedda TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: A 2'8" western woman, she wears red robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her crossbow. She has dyed her greying golden hair a little too much giving a sharp golden color. Her amber eyes peer out from beneath her deerstalker red hat.
Personality: A deeply religious woman she believes everything happens for a reason. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac; and she is being blackmailed/forced/etc and this influences her actions
Flaws: Insane. Bonds: Religious, Criminal record, Military. Occupation: Cook
Voice: Speaks through clenched teeth
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 13 (+1) | 6 (-2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 130 gp.
Ella Reese, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her chestnut hair is slicked back into a classic pompadour. Her eyes are violet and catlike.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She also has developed a complete distrust of the Brewer profession.
History: Born to a Brewer, her mother struggled to pay the bills. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. Recently the stress of being a Mercenary has made it difficult for her to sleep.
Motivation: Wishes to resurrect an old love; and to be a brewer again
Flaws: Insomniac. Bonds: Poor, Immigrant, Job, In love. Occupation: Mercenary
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 200 sp.
William Browning, Male Human [Permalink]
Personal [hide]
Description: He wears brown painted combat armor at almost all times. He has a long brown beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.
Personality: Cocky and sure of himself, he believes he is the best Animal Trainer born in the past three hundred years. He is a very good compulsive liar and kleptomaniac.
History: He got into the Animal Trainer business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. William grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did William. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Bonds: Job, Criminal record, Family. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 34 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Elven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: Brass mug with jade inlays (300 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Large well-done wool tapestry (300 gp). 1 Minor magic item. 1 Minor magic item.
Vonana Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is long and red with streaks of golden, and is pulled back with small grey clips. Her otherwise smooth face is marked with small tiny scars.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is a font of random trivia from the lore and stories she has discovered
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She used her abilities to travel the world and help people.
Motivation: To reunite with her absent father; and gnomish compassion
Ideals: Philantrophist, Logical. Flaws: Racist. Bonds: Religious, Family. Occupation: Engraver
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Sylvan, Abyssal, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 320 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


