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Advanced [show]


Dagger Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a brown tunic with blue highlights, and long pastel pants that bunch up around her shoes. Her red fur is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She loves telling others what to do and how they should feel about things. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She served in the navy to pay for her family's outstanding loans. When Dagger reached her early adolescence her Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She tends to her Engraver job now, and dutifully fulfills any obligations she has.

Motivation: She wants nothing more than to rejoin the army; and gnomish compassion

Ideals: Opinionated, Entrepeneur. Flaws: Racist. Bonds: Military, Job. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Dagger Of Claws, Female Tabaxi Bard 10
Medium (4'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 10 (+0)12 (+1)
Skills Intimidation +5, Survival +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 1900 gp. Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). An abacus with copper, silver and gold markers (130 gp).


Social Check DCs


Farideh Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Dragonborn, and stands approximately 6'8". She wears a green coat over a grey low-cut shirt, and a deerstalker hat upon her head, and her gloved hand is found clutching a mace. She wears a deerstalker hat to hide her balding. Her red eyes dart from person to person.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.

History: A powerful necromancer made her what she is. A gifted student she started as a Apothecary, but she got bored and became a Shepherd. She inherited the family business which she has now maintained for 12 years.

Motivation: Doesn't want to be a Shepherd and was forced into it by her family; and wants to open a new tavern

Ideals: Justice, Artistic. Bonds: Family, Mentor, Job. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Farideh Wystongjiir, Female Dragonborn Barbarian 3
Medium (6'8") Dragonborn, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)16 (+3) 14 (+2)14 (+2)
Skills Intimidation +4, Nature +5
Senses Passive Perception 12
Languages Common, Elven, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Chrysoberyl (150 gp). Aquamarine (200 gp). Rock crystal (60 gp).


Social Check DCs


Bethrynna Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her golden hair is slicked back into a classic pompadour. She has blue eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Bethrynna hails from a village terrorized by goblins. She was an athlete and attended two major summer competitions. She never won. Days after completing her studies, news broke out that her hometown was attacked by goblins. Bethrynna was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Wants to work out more often; and someone believes her a fraud

Ideals: Fighting, Athletic. Flaws: Selfish, Forgetful. Bonds: Enemies. Occupation: Mason

Voice: Forgets to breathe while speaking

Attributes [hide]

Bethrynna Sylvaranth, Female Elf Barbarian 5
Medium (5'3") Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 6 (-2)7 (-2) 8 (-1)6 (-2)
Skills Intimidation +1, Performance +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 100 gp. Amber (120 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kellen Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise amber.

Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Weaver, who enjoyed hunting, Kellen was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kellen took refuge in the large cave and found the beat up bow and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Shy. Bonds: Poor, Nature, Family. Occupation: Baker

Voice: Low rumbling, strings words together

Attributes [hide]

Kellen Tarkelby, Male Gnome Barbarian 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 15 (+2)7 (-2) 17 (+3)14 (+2)
Skills Athletics +1, History +0
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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