Cora Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She wears her hair in dreadlocks. Her eyes are hazel and she is always smoking a pipe.
Personality: Confrontational and typically high on some drug or another. She does not believe in violence as a means to an end. She is a dedicated Assassin but believes her peers are too gung-ho.
History: Cora was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered south to less war torn lands. She moves from town to town, unable to find a place to settle.
Motivation: To be a Baker again.
Ideals: Pacifist. Flaws: Addict, PTSD. Bonds: Immigrant, Job. Occupation: Assassin
Voice: Low range voice
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 14 (6d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 1000 sp. Aquamarine (200 gp). Brown-green garnet (50 gp). 1 Minor magic item.
Two Llamas In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man does not wear sleeves and tends to eschew shirts when he can avoid it. He is muscular with a powerful set of arms. His fur is cut close to his head. He has a tattooed face.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. By chance he met his brother recently and the two have been together since.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Ideals: Impeccable. Flaws: Mundane. Bonds: Job, Immigrant, Family. Occupation: Armorer
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 67 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Giant
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1900 gp. White opal (600 gp). Eye agate (14 gp). Alexandrite (700 gp). Banded agate (14 gp). Red spinel (50 gp). Blue sapphire (600 gp). 1 Minor magic item.
Gimgen Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His amber eyes peer out from beneath his broad grey hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Poor, Family. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 17 (+3) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: Chrysoberyl (130 gp). Aquamarine (200 gp).
Zagga Norton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears light armors faded through time and improper care. Sporting a auburn mohawk this woman's hair draws a lot of attention. She has several tiny emerald earrings on each ear.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Crown-heir and found it very stressful. She now owns her own business.
Motivation: Balancing her hectic life and new Crown-heir responsibilities is difficult; and she has money and likes to spend it
Flaws: Antagonistic, Disease. Bonds: Rich, Job. Occupation: Crown-heir
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 13
Hit Points 43 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 200 gp. Coral (90 gp). Peridot (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

