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NPC Generator

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Advanced [show]


Gomory Wallace, Male Human [Permalink]

Personal [hide]

Description: Standing 5'6", this man wears a well pressed and immaculate suit (or dress). He has styled his auburn hair well, parting it to the left. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Gomory embodies much of what other species detest in the Humans. He is used to getting what he wants. In part because he is a meticulous planner.

History: Gomory was born in the north. At a young age he loved to build and create. A gifted student he started as a Brewer, but he got bored and became a Interpreter. He then took over the family business and is one of the better Interpreter for hire.

Motivation: Nothing but the best is good enough for him; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Persistence, Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Gomory Wallace, Male Human Ranger 11
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 33 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)10 (+0) 10 (+0)11 (+0)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Silver chalice with lapis lazuli gems (60 gp). Large well-done wool tapestry (600 gp). A necklace of small pink pearls (2000 gp). Large well-done wool tapestry (600 gp). Jeweled gold crown (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). 1 Minor magic item.


Social Check DCs


Three In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is lean but muscular and is typically in her Layabout uniform. Her lavender fur is braided into rings. She has green eyes.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Born to a poor family in the city she treasured whatever gifts she got. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She has drifted from career to career and currently works as a Layabout.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist. Flaws: Shy. Bonds: Job, Poor, Debt. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Three In the Wind, Female Tabaxi Rogue 4
Medium (5'9") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Chenna Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: This woman stands a little under 2'8" and is a bit bulky. She is very muscular particularly in the legs. She has a large white mantle and cape that has been intricately interwoven into her tan robe. Her hair is black and very short. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to loving parents in a slum to the south. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Disciplined, Fighting. Flaws: Insomniac. Bonds: Poor, Military. Occupation: Cartwright

Voice: Slow speaker

Attributes [hide]

Chenna Tealeaf, Female Halfling Wizard 9
Small (2'8") Halfling, Lawful Neutral (CR 9)
Armor Class 14
Hit Points 46 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 18 (+4)12 (+1)
Skills Intimidation +4, Survival +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 80 pp. Hematite (7 gp). Violet garnet (1400 gp). Jade (160 gp). Aquamarine (1400 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Abstract, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with feathered hat. His hair is cut close to his head. His white eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Cressel was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants to meet his childhood hero; and to clean up the streets

Ideals: Entrepeneur. Bonds: Immigrant, Guardian, Poor, Adventurer. Occupation: Seamstress

Voice: Hard of hearing, loud

Attributes [hide]

Cressel Abstract, Male Tiefling Barbarian 3
Medium (6'4") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)11 (+0) 16 (+3)10 (+0)
Skills Arcana +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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