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NPC Generator

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Advanced [show]


River Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears pastel trousers with blue and red striped suspenders. He wears various colorful collared shirts. His fur is short and black. His fierce green eyes like to dwell on things.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a necromancer, River was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Mentor, Rich. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

River Blossom, Male Tabaxi Rogue 8
Medium (6'5") Tabaxi, Neutral Evil (CR 8)
Armor Class 10
Hit Points 41 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)11 (+0) 12 (+1)10 (+0)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Mormo Terror, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of sapphire and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black and curly. This silver eyed westerner is not easily forgotten.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born into a rich family. Mormo was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Opinionated, Philantrophist. Flaws: Secretive. Bonds: Rich, Religious. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Mormo Terror, Male Tiefling Fighter 13
Medium (6'0") Tiefling, Neutral Good (CR 13)
Armor Class 11
Hit Points 118 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)11 (+0) 9 (-1)16 (+3)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2

Possessions: 200 pp. Tiger eye turquoise (14 gp). Chalcedony (50 gp). Sardonyx (50 gp). Malachite (14 gp). Golden yellow topaz (1100 gp). 1 Medium magic item.


Social Check DCs


Senteq Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His hair is greying and his face has many wrinkles. He has a dull look in his amber eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He has dedicated himself to building a better village for his children.

Motivation: Doesn't want to be a Shipwright and was forced into it by his family; and he has passion for adventuring and risk

Flaws: Antagonistic, Disease. Bonds: Adventurer, Job, Family. Occupation: Shipwright

Voice: Stutters

Attributes [hide]

Senteq Cobblelob, Male Gnome Commoner 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 30000 cp. Amethyst (40 gp). 1 Good lock.


Social Check DCs


Blossom Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She is in excellent shape and sports red clothing, slightly heavier than average wear. Her black hair is braided into rings. Her brown eyes dart around the room hyper actively observing anyone and anything.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She is the product a well kept family trust fund and as such has never really known need. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She struck the Animal Trainer job and began her own company from there.

Motivation: To protect her home; and wants to open a new tavern

Ideals: Athletic, Joker. Bonds: Job, Rich, Guardian. Occupation: Animal Trainer

Voice: Low range voice

Attributes [hide]

Blossom Stonebridge, Female Halfling Adept 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 10
Hit Points 44 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Halfling, Terran
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 90 pp. Fiery yellow corundum (1600 gp). Alexandrite (400 gp). Deep green spinel (70 gp). Jasper (40 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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